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Official artwork of Amaura

#0698

Amaura

Gen VI

Tundra Pokémon

RockIce

Pokédex entry · X

This ancient Pokémon was restored from part of its body that had been frozen in ice for over 100 million years.

Height
1.3 m
Weight
25.2 kg
Base EXP
72
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP77Attack59Defense50Speed46Sp. Def63Sp. Atk67
HP★
77
Attack
59
Defense
50
Speed
46
Sp. Def
63
Sp. Atk
67

Total 362

Medium

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP137184
Attack57122
Defense49112
Speed45107
Sp. Def61126
Sp. Atk64130
Total413781

About Amaura

It regenerates from a fragment of its body that remained frozen for around 100 million years. Amaura comes from a fossil and retains the appearance of a young sauropod, with elongated structures on its head that resemble the northern lights. Its blue body and Ice typing fit the frigid environment where it lived before going extinct.

Pokédex entries describe it as a calm Pokémon, accustomed to living in herds and in places where predators were scarce. They also connect its voice with the appearance of the northern lights at night. That calm contrasts with its current situation: warm temperatures do not suit it and affect its life expectancy.

It occupies the first stage of its evolutionary line. When it levels up to level 39 during the night, it evolves into Aurorus, which retains the Rock and Ice typings and develops the appearance of a large prehistoric sauropod much further.

Combat analysis

×4

Double weakness

FightingSteel
×2

Weakness

WaterGrassGroundRock
×½

Resistance

NormalIcePoisonFlying

Amaura in depth

A sauropod beneath the auroras

The design is based on a young Amargasaurus, a sauropod known for the extensions of its vertebrae, reinterpreted here as sail- or crest-like structures. In Amaura, these shapes appear on its head and change colour, a detail associated with the auroras of polar regions. The combination also explains its Ice typing and its evolution at night into Aurorus.

The English name Amaura combines the reference to Amargasaurus with “aurora”. Its Japanese name, アマルス, is closer to the dinosaur’s name. The Pokédex entry that connects its voice with the auroras is not a separate embellishment of the design: it links the fossil, the night and those glowing structures into a single idea.

A fossil species with a very distinct line

Amaura appeared in the sixth generation as one of Kalos’s fossils. Its concept stood apart from other Pokémon with sauropod bodies thanks to the silhouette of Amargasaurus and its polar aesthetic. The comparison with Lapras is inevitable because of the Ice typing and quadrupedal body, but Amaura is not designed as a marine creature: its main references are a terrestrial dinosaur and the auroras.

Its entries also build a specific story. It lived in herds, in cold areas and without predators as violent as Tyrantrum. Regeneration from a fossil works as an imperfect solution: it exists again, but the current climate does not suit it and shortens its life expectancy.

What changed across the generations

In the sixth and seventh generations, its level-up learnset was organised differently and gave more early prominence to moves such as Thunder Wave and Rock Throw. In the eighth generation, the list was reorganised, resources such as Encore and Ancient Power became available earlier, and Freeze-Dry became part of its progression. Its Egg Move pool was also expanded with Aurora Veil.

Sword and Shield also added Meteor Beam as a tutor move. This strengthened its special Rock-type angle, although it did not solve its Speed problems or defensive weaknesses. The species reached those games through update content, rather than being part of the initial group available.

How to use it without pushing its limits

In a normal playthrough, Amaura performs best during the first half if used as a special attacker and given coverage against types that resist Ice. Ice Beam is its reliable option; Blizzard becomes more appealing with Snow Warning, while Earth Power, Thunderbolt or Flash Cannon cover targets that do not take its main attacks well. Encore can punish status moves or harmless attacks and create a turn to switch.

It should not be left in against Fighting- or Steel-type opponents. Nor is it a good idea to rely on its Defense of 50 to withstand physical hits, or to use Hyper Beam without being sure what will happen after the recharge turn. Its design invites you to think of a sturdy cold-weather Pokémon, but its stats tell a different story: it works best by coming in against a favourable target, attacking on the special side and leaving before the opponent can exploit its weaknesses.

TCG cards

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