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Official artwork of Applin

#0840

Applin

Gen VIII

Apple Core Pokémon

GrassDragon

Pokédex entry · Sword

It spends its entire life inside an apple. It hides from its natural enemies, bird Pokémon, by pretending it’s just an apple and nothing more.

Height
0.2 m
Weight
0.5 kg
Base EXP
52
Growth
Erratic
Catch rate

255/255Very easy

Friendship

50/255

Base stats

HP40Attack40Defense80Speed20Sp. Def40Sp. Atk40
HP
40
Attack
40
Defense★
80
Speed
20
Sp. Def
40
Sp. Atk
40

Total 260

Low

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP100147
Attack40101
Defense76145
Speed2279
Sp. Def40101
Sp. Atk40101
Total318674

About Applin

A larva hiding inside an apple is the basis for Applin’s design. Its body resembles a worm that burrows into the fruit and feeds on it from the inside, while the apple serves as both shelter and camouflage. It stays there for its entire life, pretending to be a piece of fruit to avoid bird Pokémon, its natural enemies. As it grows, it eats away at the flesh and reinforces the apple’s skin with its own fluids to keep it from rotting.

Its Grass and Dragon typing also fits the idea of a worm or wyrm, a serpentine creature associated with dragons. It is the starting species of a branched evolutionary line: the fruit used determines whether it ends up as Flapple, Appletun or Dipplin. From Dipplin, it can reach Hydrapple, so the apple serves as food, hiding place and trigger for its evolution.

Combat analysis

×4

Double weakness

Ice
×2

Weakness

PoisonFlyingBugDragonFairy
×½

Resistance

Ground
×¼

Double resistance

WaterElectricGrass

Applin in depth

A worm inside a piece of fruit

The design starts from the familiar image of a larva burrowing into an apple and feeding on its inside. The reference fits moth larvae that bore into the fruit and reach the core, although its silhouette also resembles a worm lizard: an elongated reptile with a worm-like appearance and small forelimbs. The Dragon typing adds a play on words with “wyrm”, a term used for serpentine dragons.

The English name Applin combines “apple” with “in”, a direct way of describing a creature that lives inside an apple. The Japanese Kajicchu combines kajiru, “to nibble”, kajitsu, “fruit”, and chū, “bug” or “worm”. The fruit is not just decoration: Pokédex entries present it as its hiding place, its food and the cause of its evolutionary changes.

A line that grew with the games

Applin debuted in Generation 8 and originally evolved into either Flapple or Appletun using different items. Generation 9 expanded the line with Dipplin and added the later evolution into Hydrapple. That expansion keeps the same idea: the apple’s flavour or preparation changes the result.

It also changed how its family can be interpreted. Flapple represents a tart apple with wings and an offensive attitude; Appletun is closer to an apple pie; Dipplin uses an apple coated in syrup; Hydrapple takes the idea towards a multi-headed creature linked to snakes and mythological dragons. Applin is the common seed behind all four paths.

What it offers compared with other small Pokémon

Its base Defense of 80 is the stat that supports its use in LC. The Grass/Dragon combination lets it switch into Water-, Electric- and Grass-type attacks more safely than many similarly sized species. The problem lies in its 40 HP and 40 Special Defense: a useful resistance is not enough when the incoming hit comes from the special side.

Ripen rewards Berry-based strategies, but Applin needs to survive to get any value from them. Withdraw helps reinforce its physical side, and Recycle can restore a consumed Berry, although that sequence takes turns and gives the opponent room to respond. Bulletproof offers situational protection; Gluttony is easier to activate once the battle has already worn it down.

How to use it during a battle

In a normal playthrough, it makes sense to use it before it evolves if you want to take advantage of an early catch or complete the line. Its Speed of 20 means it moves after almost everything, so it should not come in expecting to win direct exchanges. It is better to bring it in against an attack it resists, use Withdraw if the opponent threatens from the physical side, and save Sucker Punch to punish a predictable attack.

The choice of apple should be based on the role you want for the team. Tart Apple leads to Flapple, Sweet Apple to Appletun and Syrupy Apple to Dipplin. To get Hydrapple, you have to follow Dipplin’s branch and level it up while it knows Dragon Cheer; that condition cannot be replaced with another apple. The detail sums up Applin’s identity: it does not evolve through accumulated experience, but through what it finds inside the fruit.

TCG cards

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