Arrokuda in depth
A jaw with an arrow
The design is based on a barracuda and also incorporates traits from other predatory fish with elongated snouts, such as the pike. The tail and the body's posture reinforce the idea of an aquatic projectile. The silhouette also resembles an arrow or dart: the English name combines “arrow” with “barracuda”, while the Japanese name サシカマス —Sasikamasu— combines an idea related to piercing or stabbing with the Japanese word for barracuda.
The colours and shapes of Arrokuda and Barraskewda have also been linked to an anglosaxon brooch shaped like a fish. There is no need to look for realistic anatomy to understand it: the entire body is built around the tip of the jaw and the forward thrust.
Cramorant's beak fish
Arrokuda was first shown alongside Cramorant before receiving its own name, and that presentation already made its role in the ecosystem clear. In battle, Cramorant's Ability can make it appear in its mouth after using Surf or Dive. If Cramorant is hit in that form, it spits Arrokuda at the attacker, removes HP and lowers its Defense.
The Pokédex gives it a second vulnerability outside battle: when it is full, it moves with difficulty and can end up being swallowed. It is a detail that fits its design, because the creature that boasts about its jaw can also end up as food.
From its first appearance to Paldea
Arrokuda debuted in Generation VIII and arrived with Pokémon Sword and Pokémon Shield. At that point, it was already defined as a Water-type species with a specific evolution, Barraskewda, and Swift Swim as its regular Ability. Propeller Tail works as its Hidden Ability and prevents its moves from being drawn towards or redirected to another target.
In Pokémon Scarlet and Pokémon Violet, it retains the same species and the same evolutionary line. Its level-up moves eventually include Liquidation and Double-Edge, while TMs greatly expand its coverage with Close Combat, Ice Fang, Drill Run, Psychic Fangs and U-turn. This does not transform its profile: it remains a frail physical attacker that appreciates rain and prefers to strike before taking damage.
How to use it before level 26
In a normal playthrough, the most useful approach is to catch it early, teach it physical Water moves and evolve it at level 26. Aqua Jet is useful for finishing off opponents, while Bite and Crunch cover targets that resist Water STAB. Agility lets it prepare a turn of increased Speed, although giving up a moveslot to set up is risky with 41 HP and 30 Special Defense.
In Little Cup, the combination of Swift Swim and Rain Dance gives it a defined role. It needs support to activate rain or take advantage of rain that is already present, and it should not be exposed to Electric- or Grass-type attacks. Propeller Tail has value in Double Battles when the opponent relies on redirection, but its 63 Attack and 66 Speed fall well short of those of its evolution. Barraskewda keeps the same idea and turns it into a much faster, more powerful threat.