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Official artwork of Avalugg

#0713

Avalugg

Gen VI

Iceberg Pokémon

Ice

Pokédex entry · X

Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way.

Height
2 m
Weight
505 kg
Base EXP
180
Growth
Medium
Catch rate

55/255Medium

Friendship

70/255

Base stats

HP95Attack117Defense184Speed28Sp. Def46Sp. Atk44
HP
95
Attack
117
Defense★
184
Speed
28
Sp. Def
46
Sp. Atk
44

Total 514

High

EV yield +2 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP155202
Attack109185
Defense170259
Speed2988
Sp. Def45107
Sp. Atk44105
Total552946

About Avalugg

505 kg. Avalugg looks like a tabular iceberg turned into a quadruped, with an upper surface so broad that it brings an aircraft carrier deck to mind. That shape is not decorative: several Bergmite can travel on its back as it crosses frigid seas and blends in among the icebergs. Its body is covered in ice described as being as hard as steel, and its mass lets it plough through whatever it finds in its path.

Pokédex entries also show behaviour tied to the daily cycle. The fissures in its body open during the day and close again at night. It is neither a fast nor a light species; its body is built to move forwards and withstand impacts. It is the final stage of its evolutionary line: Bergmite evolves into Avalugg at level 37. In games that include regional forms, Hisuian Avalugg also exists, with a different design.

Combat analysis

×2

Weakness

FireFightingRockSteel
×½

Resistance

Ice

Avalugg in depth

An ice floe with a flight deck

The design starts from a tabular iceberg: a mass of ice with a flat upper surface, carried here on four legs as though it were a turtle's shell. The clear back explains why Bergmite travels on top of it, but it also points to a much more specific image: an aircraft carrier made of ice. That connection recalls Project Habakkuk, a Second World War plan that explored building ships from ice and wood pulp. The Pokédex entries reinforce the idea by directly comparing its silhouette to an aircraft carrier.

Its behaviour also makes use of the nature of ice. It transports other Bergmite, crosses waters at cold latitudes, and has fissures that open during the day and close at night. It does not need an aggressive personality to seem dangerous: its sheer bulk is enough to turn any advance into a charge.

A name made of avalanches and cracks

Avalugg combines “avalanche” with “lug”, an English verb associated with dragging or carrying something heavy. The Japanese name, Crebase, joins “crevasse”, a deep crack in a glacier, with “base”. The two versions point to different parts of the concept: one highlights weight and movement; the other, the icy structure that serves as a platform.

From physical wall to team support

Since its debut in Generation VI, its profile has been clear: disproportionate Defense, enough Attack to punish opponents, and very poor special bulk. Smogon analyses have placed it in lower-power environments, where its tools have room to work. Rapid Spin and Recover let it remove hazards and stay on the field, while Avalanche takes advantage of the fact that it almost always takes the hit before attacking.

Over the generations, Rapid Spin became more important as its power improved, and new offensive options gave it more ways to avoid becoming useless against certain switches. Body Press fits especially well with its defensive stat, although it is not among the moves in this version of the entry. Hisuian Avalugg expanded the concept in a different direction: the iceberg took on a more angular silhouette, closer to an ice wedge and an icebreaker.

The crack that decides its battles

The most common mistake is treating its Defense as though it covered every attack. It does not. With 46 Special Defense, any special attacker using a neutral STAB move already forces it out or makes it spend a turn using Recover afterwards. Fire, Fighting, Rock, and Steel make the problem worse, and the Ice typing offers no help against entry hazards either.

It is best reserved for physical opponents that cannot hit it super effectively. The turn it switches in should be used for Rapid Spin, Recover, or a punishing attack, not for trading blows blindly. Sturdy preserves one opportunity when it is at full HP, but loses value if hazards, residual damage, or a status condition take it below that threshold.

Its best partner is a species capable of absorbing special attacks and covering Fire or Fighting. On defensive teams, Avalugg can hold the physical side while another member deals with special attackers. On offensive teams, its low Speed and weaknesses weigh too heavily. The regular form is therefore tied to a very specific role: stand up to physical hits, remove hazards, and break through with a blow the opponent did not expect from such a slow mass of ice.

TCG cards

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