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Official artwork of Barbaracle

#0689

Barbaracle

Gen VI

Collective Pokémon

RockWater

Pokédex entry · X

When they evolve, two Binacle multiply into seven. They fight with the power of seven Binacle.

Height
1.3 m
Weight
96 kg
Base EXP
175
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP72Attack105Defense115Speed68Sp. Def86Sp. Atk54
HP
72
Attack
105
Defense★
115
Speed
68
Sp. Def
86
Sp. Atk
54

Total 500

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP132179
Attack99172
Defense108183
Speed65132
Sp. Def81151
Sp. Atk53116
Total538933

About Barbaracle

96 kg spread across a 1.3 m creature: Barbaracle looks compact, but its body brings together seven organisms in a single formation. The central head directs the other limbs, although each arm and leg has its own brain and can move independently. When things get complicated, the limbs act without waiting for orders and bring down the enemy. The eyes on its hands let it keep watch in every direction, a very useful adaptation for a creature that is constantly aware of what is happening around its body.

Its appearance is based on a goose barnacle, with rocks serving as support and several elongated forms acting as arms and legs. The combination of hands with eyes in their palms gives it a silhouette that is hard to mistake for that of other marine Pokémon. Binacle is the form it comes from: when it evolves, two individuals multiply to form seven and arrange themselves as Barbaracle. It occupies the final place in a two-species evolutionary line and retains the Rock and Water types throughout the process.

Combat analysis

×4

Double weakness

Grass
×2

Weakness

ElectricFightingGround
×½

Resistance

NormalIcePoisonFlying
×¼

Double resistance

Fire

Barbaracle in depth

Seven barnacles, one will

The design starts from a colony of goose barnacles, marine animals that attach themselves to surfaces with a stalk. Barbaracle takes that idea into a bipedal figure: two rocks form the body, while seven Binacle units occupy the positions of the head, arms, and legs. The hands with one eye in each palm explain its ability to keep watch in every direction. They also recall depictions of many-handed figures, although the Pokédex focuses the idea on the autonomy of each limb.

The result is deliberately strange. The head looks like an open hand, while the hands look like small heads placed on the arms. This reversal makes Binacle work as a simpler preceding stage, while Barbaracle turns the colony into a coordinated creature. The relationship is not that of an individual gaining limbs: the original two Binacle give rise to seven organisms that share a single structure.

The name that joins rock and sea

The English name Barbaracle combines “barbaric”, related to the savage, and “barnacle”. The blend fits its rough appearance and the plates that look like they form a stone armour. In Japanese, its name is ガメノデス, transcribed as Gamenodes. The name comes from kame-no-te, “turtle’s hand”, a Japanese name for the goose barnacle, and adds the idea of death. The Spanish version keeps the English name, which is unusual when translations receive their own adaptation.

From Kalos to Galar

Barbaracle debuted in the sixth generation alongside Binacle, as part of Kalos’s coastal wildlife. In the seventh generation, it had no Pokédex entries of its own in the mainline games, although it remained available through certain acquisition methods. It returned in Pokémon Sword and Pokémon Shield with new entries focused on the formation of seven Binacle, the head’s command, and the eyes on its hands.

Its move history also fits this evolution in design. Shell Smash was already the move that defined its strategy from the sixth generation, while Razor Shell and Stone Edge gave it physical attacks consistent with its types. In the eighth generation, it keeps that approach and adds coverage tools such as Earthquake, Superpower, Dragon Claw, and Poison Jab. The Mega Barbaracle form appears separately in the form records, but it does not change the normal evolutionary line.

The turn it needs to attack

In a normal playthrough, Barbaracle works best when it comes in against a physical hit it resists and forces a switch. That turn allows it to use Shell Smash. Afterwards, Razor Shell hits with its Water typing, Stone Edge covers Flying, Fire, Ice, and Bug, and Superpower threatens Steel and other targets that resist its main attacks. Tough Claws favours a contact-based selection, but it does not improve Stone Edge or status moves.

It should not be treated as a fast attacker from the first turn. Its 68 Speed forces it to set up, and its 4× weakness to Grass leaves very little room against opponents that can switch in for free. Protect, status conditions, priority moves, and attackers with enough physical bulk stop its sweep. It is also worth avoiding Shell Smash against an opponent that still has its Grass-type answer: even after the boost, losing the initiative because of a bad prediction usually leaves Barbaracle out of the battle.

TCG cards

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