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Official artwork of Bisharp

#0625

Bisharp

Gen V

Sword Blade Pokémon

DarkSteel

Pokédex entry · Black

It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.

Height
1.6 m
Weight
70 kg
Base EXP
172
Growth
Medium
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP65Attack125Defense100Speed70Sp. Def70Sp. Atk60
HP
65
Attack★
125
Defense
100
Speed
70
Sp. Def
70
Sp. Atk
60

Total 490

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack117194
Defense94167
Speed67134
Sp. Def67134
Sp. Atk58123
Total528924

About Bisharp

It is the second stage of the line that starts with Pawniard and ends with Kingambit. Bisharp leads a group of Pawniard and lets its subordinates corner and immobilise prey before delivering the finishing blow. It shows no emotion while doing so. Its authority is not permanent either: if the blade on its head suffers even the slightest nick, it abandons its position as leader because it considers the damage dishonourable.

Its appearance combines a humanoid figure with insect traits and armour inspired by Japanese warriors. The blades covering its arms, sides and head are not decorative: they are part of the way it hunts and of its territorial disputes. It also battles Fraxure for control of the stones it uses to sharpen them. In wild groups, defeats between leaders have direct consequences: the winner can absorb the defeated leader’s retinue, while the loser is driven out.

Combat analysis

×4

Double weakness

Fighting
×2

Weakness

FireGround
×½

Resistance

NormalGrassIceFlyingRockGhostDragonDarkSteel
×0

Immunity

PoisonPsychic

Bisharp in depth

A commander made of metal and chess

The design was born from a fairly specific idea: an urban Dark- and Steel-type Pokémon with humanoid and insectoid qualities. Bisharp looks like a soldier covered in armour, but it also recalls a Japanese bandit chief or a samurai. The double blade on its head serves as both helmet and weapon. The insect elements fit with the Japanese name for rhinoceros beetles, kabutomushi, whose first component refers to the samurai helmet, the kabuto.

The English name combines “bishop”, the chess piece, with “sharp”, meaning “pointed” or “sharp”. It also contains a sound-based pun on “B-sharp”, the note B♯. The Japanese キリキザン, Kirikizan, comes from words related to cutting and slicing. The chess connection does not end with the name: Pawniard represents the pawn that promotes, while Bisharp occupies the bishop’s place within the thematic progression.

From pack leader to line piece

It debuted in Generation V as Pawniard’s evolution and, for several generations, remained the end of the line. In Pokémon Black and Pokémon White, its Pokédex entries already present it as a leader that orders Pawniard around and battles other Bisharp for the position. Pokémon X and Pokémon Y kept that image, while the Alola entries emphasised the notched blade as a sign of dishonour.

Generation VI changed the relationship between types and Ghost-type moves and removed the fourfold resistance the family had at its debut. In Generation VIII, the Galar entries expanded on the portrait of its retinue and its conflicts with Fraxure. Pokémon Scarlet and Pokémon Violet finally added a higher evolution: Kingambit does not appear upon reaching a specific level, but after proving its authority by defeating other leaders.

How to make the most of its turns

The Competitive ability makes the difference when the opponent tries to lower its stats. Bisharp is best brought in against moves it resists, not powerful neutral attacks. If it forces a switch, Swords Dance turns that opportunity into a real threat; if it needs to attack immediately, Iron Head and Night Slash make use of its base Attack of 125. Iron Defense helps reinforce its physical side, but sacrifices pressure and leaves its special vulnerability untouched.

It is worth watching out for users of Fighting-type moves and Fire- or Ground-type attackers. You also have to remember that its Speed of 70 does not let it outspeed many offensive opponents. Its Defense of 100 helps against physical hits, but its HP of 65 limits the number of safe switch-ins. On a story team, it works well during the middle and later parts of a playthrough, once it has access to Iron Head, Night Slash, Swords Dance and enough coverage to take advantage of the opponent’s switches.

Hierarchy as a mechanic

The Pokédex entries do not treat leadership as mere social behaviour. Authority depends on winning battles, keeping the blade on its head intact and controlling the Pawniard without allowing mutinies. Pokémon Scarlet and Pokémon Violet turn that idea into an evolution condition: it must defeat three Bisharp holding Leader’s Crest and then level up.

The detail fits the difference between Bisharp and Kingambit. The former leads a unit; the latter commands a larger force. That is why the evolution is not triggered by a stone or high friendship, but by a test of rank. The result retains the Dark and Steel types and the same line of armour, blades and military hierarchy.

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