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Official artwork of Brambleghast

#0947

Brambleghast

Gen IX

Tumbleweed Pokémon

GrassGhost

Pokédex entry · Scarlet

It will open the branches of its head to envelop its prey. Once it absorbs all the life energy it needs, it expels the prey and discards it.

Height
1.2 m
Weight
6 kg
Base EXP
168
Growth
Medium
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP55Attack115Defense70Speed90Sp. Def70Sp. Atk80
HP
55
Attack★
115
Defense
70
Speed
90
Sp. Def
70
Sp. Atk
80

Total 480

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP115162
Attack108183
Defense67134
Speed85156
Sp. Def67134
Sp. Atk76145
Total518914

About Brambleghast

The dry branches form a round body made of brambles, with two dark openings serving as eyes and a central opening that spreads like a mouth. Brambleghast is inspired by a tumbleweed: a mass of vegetation that breaks away from the ground and moves as the wind pushes it, an image also associated with the deserted towns in Western films. The Ghost type fits its appearance of dry, wandering vegetation, while the thorns explain its tangled-bush look.

Its design does not represent a stationary plant or a tree, but a creature that moves without visible roots. That mobility sets it apart from many Grass-type species and explains its connection with the wind. In Paldea, it appears as the evolution of Bramblin, which keeps the same tumbleweed concept but in a smaller, less developed form. Brambleghast retains the Grass and Ghost types and reaches a height of 1.2 m and a weight of 6 kg.

Combat analysis

×2

Weakness

FireIceFlyingGhostDark
×½

Resistance

WaterElectricGrassGround
×0

Immunity

NormalFighting

Brambleghast in depth

A tumbleweed with a spectre’s soul

The design starts with the tumbleweed, especially the dry species that break away from their roots and scatter in the wind. The round shape and twisted branches reproduce that silhouette, while the Ghost type adds the idea of a creature that keeps moving after losing almost all of its plant life. It also fits the image of tumbleweeds crossing abandoned towns and desert landscapes in Western films.

Its appearance has also been linked to the alicorn from Murcian folklore, a demon hidden inside a tumbleweed that appears on windy days to attack travellers. That connection fits particularly well with the species’ Paldean origins and with the inspiration of Westerns filmed in Spain.

What its names conceal

Brambleghast combines bramble, a thorny bush, with ghast or ghastly, English terms associated with ghosts and horror. The name sums up its two halves without resorting to a zoological reference: it is a mass of thorny branches with a spectral nature.

The Japanese アノホラグサ is transcribed as Anohoragusa. Its first part recalls the expression ano hora kusa, something like “that plant over there”, while the whole name has a sound close to horror. The result reinforces the Pokémon’s visual joke: something that looks like an ordinary plant until it opens its branches.

An evolution designed to move

Bramblin and Brambleghast form a short, coherent evolutionary line. The first stage represents a simpler tumbleweed; the evolution keeps the spherical body but adds a larger structure and a more aggressive presence. There are no alternate forms that change this interpretation. As a species introduced in the ninth generation, its story begins in Pokémon Scarlet and Violet and does not include adjustments inherited from previous generations.

Compared with Cacturne, it shares the plant-like silhouette and use of thorns, but abandons the humanoid cactus image to become a ball of branches that moves around. Gourgeist is a closer comparison because of the Grass and Ghost types, although its design revolves around a pumpkin, while Brambleghast’s revolves around movement driven by the wind.

How to use it without asking too much of it

In a normal playthrough, it is worth teaching it Rapid Spin when the team needs to remove Spikes, Stealth Rock or other hazards. Its immunities to Normal and Fighting let it switch into certain attacks without taking damage, and its resistances to Water and Ground give it useful opportunities to come in against opponents that rely on those types. It can then apply pressure with Phantom Force, Poltergeist or Power Whip.

Wind Rider has a specific use: it protects against wind moves and turns Tailwind into an opportunity to gain Attack. It is not worth building the whole plan around it, because the opponent can avoid those moves and leave Brambleghast with its limited bulk. Spikes works well alongside Rapid Spin on teams that want to control the field, while Strength Sap lets it punish physical attackers and extend its presence if it finds a suitable target.

In competitive play, its place is clearer in NU than in more demanding environments. There, it provides physical damage, hazard control and a typing combination that makes life awkward for several hazard setters. Its five weaknesses, 55 HP and reliance on making the right switches prevent it from being treated as a wall. It is an offensive support piece: it comes in when its resistances line up, forces switches with its STAB moves and gets out before being exposed to a faster attacker.

TCG cards

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