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Official artwork of Butterfree

#0012

Butterfree

Gen I

Butterfly Pokémon

BugFlying

Pokédex entry · Red

In battle, it flaps its wings at high speed to release highly toxic dust into the air.

Height
1.1 m
Weight
32 kg
Base EXP
178
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP60Attack45Defense50Speed70Sp. Def80Sp. Atk90
HP
60
Attack
45
Defense
50
Speed
70
Sp. Def
80
Sp. Atk★
90

Total 395

Medium

EV yield +1 Sp. Def · +2 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack45106
Defense49112
Speed67134
Sp. Def76145
Sp. Atk85156
Total442820

About Butterfree

The forest, and within it the part where flowers are in bloom. Everything people say about it revolves around pollen: it can locate it in minute quantities, extract it and carry it back to the nest from flowers blooming ten kilometers away. Nectar is what keeps it going.

The base animal is a butterfly, with all the wings that implies, although there is one difference compared with real ones: its wings have a waterproof layer over them, so it can fly when it rains too. A real butterfly with wet wings can't take off. It measures 1.1 meters and weighs 32 kilograms, figures that put it well beyond insect size and closer to that of a large dog with wings.

Seen up close, its red eyes aren't two eyes: they're made up of countless tiny eyes. That's where the name of its main Ability comes from.

When attacked, it beats its wings hard and scatters the poisonous scales covering them. It does the same for others — if a bird Pokémon is stalking a Caterpie, the scales fly out to drive it away. It completes a three-stage line that starts with that caterpillar, passes through Metapod at level 7 and ends here at 10, one of the fastest to complete in the entire Pokédex.

Combat analysis

×4

Double weakness

Rock
×2

Weakness

FireElectricIceFlying
×½

Resistance

Bug
×¼

Double resistance

GrassFighting
×0

Immunity

Ground

Butterfree in depth

A butterfly they called free

The Japanese name, バタフリー, is the same as the international one: butterfly plus free. The usual reading is that it refers to finally being able to fly free, after two stages stuck to the ground — a caterpillar that crawls and a chrysalis that doesn't move at all. It's one of the few names from Generation I that didn't change when it left Japan.

The design is a lepidopteran with some liberties: a two-segment purple body instead of three, four blue legs instead of six, and the two front ones turned into three-fingered hands. It is often linked to the Aglais io, the peacock butterfly, although its wings are white with black veins instead of the real insect's blue-and-red eyespots. The huge red eyes are the only thing the design gets exactly right about the real bug.

The decade it spent doing nothing

For a long time, it was the example of a Pokémon that gets caught early, used for two Gyms and then boxed. It had Poison Powder, Stun Spore and Sleep Powder, and little else to offer once the team filled up with things boasting better numbers.

What changed its life was Quiver Dance, which Generation V handed out among the special-oriented bugs. Suddenly it had a way to turn the turn it won by putting an opponent to sleep into three stat boosts. Generation VI also raised its Special Attack to its current 90. It still isn't enough to compete head-to-head with Volcarona, which does the same thing with twice the staying power, or with Venomoth, which combines the same pair of Abilities with a body that takes hits a little better and without the four-times weakness to Rock. But the difference between the Butterfree of Generation I and the current one is the difference between filler and a Pokémon with a strategy of its own.

Green instead of white

Generation VIII gave it a Gigantamax form, one of the few granted to a Pokémon from the original Pokédex that wasn't a starter or a Legendary. In that form, its wings change from white to two shades of green with a white pattern over them, a color it has nowhere else. Its exclusive attack in that form leaves the opponent paralyzed, poisoned or asleep, chosen at random from the three.

How to use it without dying in the attempt

In a normal playthrough, it's worth deciding early what you're bringing it for. If it's for fighting, the short answer is that it can't take hits: 60 HP and 50 Defense don't hold up past the middle of the game. If it's there as support, things change. Sleep Powder with Compound Eyes is a top-tier capture tool — putting a wild Pokémon to sleep before throwing the Ball is the cheapest way to catch anything rare, and few Pokémon learn it so early. Tailwind, at level 36, doubles the Speed of the entire team for four turns, which in Double Battles is worth more than its own attacks. Rage Powder, at 40, absorbs hits aimed at its partner.

And then there's U-turn, learned by TM, which with 45 Attack doesn't hurt anyone but lets it hit and switch out in the same turn. It's an unglamorous use for a creature the Pokédex describes sniffing out flowers ten kilometers away, but it's the one that makes the most of what it actually has.

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