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Official artwork of Carbink

#0703

Carbink

Gen VI

Jewel Pokémon

RockFairy

Pokédex entry · X

Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.

Height
0.3 m
Weight
5.7 kg
Base EXP
100
Growth
Slow
Catch rate

60/255Medium

Friendship

70/255

Base stats

HP50Attack50Defense150Speed50Sp. Def150Sp. Atk50
HP
50
Attack
50
Defense★
150
Speed
50
Sp. Def★
150
Sp. Atk
50

Total 500

High

EV yield +1 Defense · +1 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack49112
Defense139222
Speed49112
Sp. Def139222
Sp. Atk49112
Total535937

About Carbink

A blue gem embedded in its head and a body covered in precious stones define Carbink’s appearance, a creature standing just 0.3 m tall and weighing 5.7 kg. It is born deep underground, where high temperatures and pressure transform the minerals that make up its body. It remains asleep for hundreds of millions of years and only comes to the surface when excavations reach its caves.

When it feels threatened, it fires beams from the gem on its head or from the jewels on its body. There are also reports of entire groups living underground around a queen, in a kind of mineral kingdom. Members of the same species polish one another with their fluffy whiskers to keep the stones shining.

Carbink belongs to the Jewel Pokémon category and combines the Rock and Fairy types. It has no evolution line of its own and has no alternate forms. Its closest relation is Diancie, an exceptional transformation linked to this species.

Combat analysis

×4

Double weakness

Steel
×2

Weakness

WaterGrassGround
×½

Resistance

NormalFireFlyingBugDark
×0

Immunity

Dragon

Carbink in depth

A creature of mineral and legend

Carbink’s design brings together several underground concepts. Its body resembles unworked mineral, while the embedded gems connect it to the carbuncle, a creature described in some traditions as a being capable of emitting light and carrying precious stones in its body. The pressure and heat of the depths also fit the formation of minerals and diamonds.

Its rounded shape, whiskers and small hanging structure give it an appearance reminiscent of a larva that lives in a cave. It is not an inert rock: it sleeps, defends itself with beams and takes part in caring for the shine of other specimens. That combination explains why it is a Jewel Pokémon rather than just a rocky creature.

Carbink’s name

Carbink keeps the same name in Spanish and English. The word combines carbuncle, related to the gem and the mythical creature, with carbon, carat and tink, a sound associated with the tinkling of stones. The Japanese メレシー is read as Melecie and refers to small cut stones, rarity and the Japanese word for stone. The ending of the name also brings it phonetically closer to Diancie, a deliberate connection between the two species.

From Kalos to the current games

Carbink debuted in the sixth generation as part of the new Rock and Fairy combination. Since then, it has retained its base stats, typing and status as a species with no evolution. Its Kalos entries already mentioned its birth underground and the beams it fires; in Alola, the image of groups living around a queen surrounded by jewels was added.

Its availability has been irregular between generations. It did not exist before the sixth generation and did not appear in every main series game, although it returned in Pokémon Scarlet and Pokémon Violet. Its current movepool has focused on support: Stealth Rock, Light Screen, Reflect, Trick Room and defensive moves coexist with Power Gem, Moonblast and Stone Edge.

How to make the most of it

In a normal playthrough, its defensive stats allow it to stay in against physical or special opponents that do not have Water-, Grass-, Ground- or Steel-type attacks. Stealth Rock is the most practical choice for making use of a turn, while Light Screen helps against special attackers. If the team is built around slow Pokémon, Trick Room makes more sense than trying to turn it into an attacker.

Clear Body prevents its stats from being lowered, but Sturdy is the more decisive ability when you need to guarantee an initial action. Keeping its HP full matters: entry hazard damage and residual damage remove that protection. It is best not to leave it against opponents that can use Taunt, because its offensive options are too modest to put them under pressure.

Its external resemblance to Sableye lies in the association between a small body and gems, although Carbink behaves like a mineral creature born underground rather than a thief of precious stones. In battle, the useful comparison is a different one: Carbink provides durability and support, while its teammates handle the damage.

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