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Official artwork of Celebi

#0251

Celebi

Gen II

Time Travel Pokémon

Mythical
PsychicGrass

Pokédex entry · Gold

This POKéMON wan­ ders across time. Grass and trees flourish in the forests in which it has appeared.

Height
0.6 m
Weight
5 kg
Base EXP
270
Growth
Medium slow
Catch rate

45/255Medium

Friendship

100/255

Base stats

HP100Attack100Defense100Speed100Sp. Def100Sp. Atk100
HP★
100
Attack★
100
Defense★
100
Speed★
100
Sp. Def★
100
Sp. Atk★
100

Total 600

Elite

EV yield +3 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP160207
Attack94167
Defense94167
Speed94167
Sp. Def94167
Sp. Atk94167
Total6301042

About Celebi

Its head is a still-closed lily bud, with two blue-tipped antennae and large eyes outlined in black. It has a pair of transparent wings on its back, three fingers on each hand, and oval feet with no toes at all. Sixty centimetres and five kilograms: it fits in the crook of one arm.

What it does is not nearly as small. The Pokédex entries all insist on the same thing — it travels through time, and came from the future by making that journey. Grass and trees grow across the fields it passes through, and besides revitalising vegetation, it can also heal wounds. Its status as the guardian of the forest has been confirmed in documents preserved from different eras, which is a careful way of saying that people have been watching it appear and disappear for centuries. It only shows itself in times of peace. As long as it keeps appearing, the belief recorded in the Pokédex says, the future remains hopeful.

Its official category, the Time Travel Pokémon, describes exactly what it does, which is unusual in a Pokédex full of vague labels. It does not evolve, it does not come from anything, and it has no alternate forms: number 251 closes the Johto Pokédex all by itself.

Combat analysis

×4

Double weakness

Bug
×2

Weakness

FireIcePoisonFlyingGhostDark
×½

Resistance

WaterElectricGrassFightingGroundPsychic

Celebi in depth

A lily with antennae

The name is the same in Japanese and English, セレビィ, and reads like a blend of celestial, serenity and celery, plus the character 美 —bi, “beautiful”— that finishes off so many Japanese feminine names. Junichi Masuda has explained that the creature represents the idea of nature, without anything more specific. The design does not imitate any recognisable animal: it is a green fairy with a flower for a head, and the plant reference is in the bud, not the body.

It was announced in the July 2000 issue of CoroCoro magazine, months after Gold and Silver reached Japanese shops, and was tied to Ilex Forest from the start, where it serves as guardian. The myth also provides the most unsettling part of its description: if it travels through time and only appears when there is peace, its absence says as much as its presence.

One hundred in everything, just like Mew

It shares its exact stat spread with Mew: six hundred points, one hundred in every stat. The difference is in the movepool. Mew can learn practically anything; this one has a limited catalogue, with twelve level-up moves and just over forty TMs. That catalogue is heavily skewed towards support, though: Heal Bell at level 1, Life Dew at 40, Healing Wish at 80 and Recover at 60 make it a walking first-aid kit rather than an attacker. Perish Song, at level 100, is the final joke from a creature that spends the whole entry healing.

Compared with Shaymin, the other Mythical Pokémon with the Grass type, the difference is one of character: Shaymin changes form and stats, while this one always stays the same, with a single form and a single Ability throughout its entire history. Since its debut in Generation II, its types, Ability and numbers have not changed.

The Zorua from Castelia City

Its strangest appearance came in Generation V. Having an event Celebi in your party — one from a fated encounter, not just any Celebi — unlocked a Zorua in Black and White, which is where the Zoroark from that distribution came from. A Mythical Pokémon used as a key to obtain another Pokémon, and one of the few times Game Freak tied one distribution to another.

How to use it without wasting it

In a normal playthrough, the usual mistake is to treat it as a special attacker and give it Psychic and Energy Ball without thinking. It performs better the other way around: Leech Seed at level 50 steadily siphons health from whatever is in front of it, Recover at 60 gives back what it loses, and Natural Cure shuts down any attempt to poison it or put it to sleep when it switches back in. With Baton Pass, which it learns at level 20, it can pass the boosts it has accumulated with Calm Mind to another Pokémon. Future Sight, at level 70, queues up 120 damage to land two turns later, and those two turns are spent switching.

What you should not do is leave it exposed against anything carrying a Bug-, Dark- or Ghost-type move. With seven weaknesses, one bad switch is punished in full.

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