Chikorita in depth
A Chicory with Sauropod Legs
The name doesn’t hide much: chicory, plus the Spanish diminutive -ita. It’s one of the few starters whose Japanese name, チコリータ, and Western name are practically the same, without the complete rewrite most of them undergo when crossing the Pacific. Other languages stay in the same vegetable patch: in French it’s Germignon, from germe and mignon, while in German it’s simply Endivie, meaning endive.
Chicory explains the leaf and not much else. The rest of the body is a small sauropod, with the collar of buds as its only vegetal addition, leaving the whole thing halfway between plant and reptile without committing to either. Compared with Bulbasaur, where the plant matter sits on top of a perfectly recognisable animal, here the leaf is the first thing you see and the feature that gives the category its name.
Two Uphill Gyms
Johto made things difficult from the very start. The first Gym, in Violet City, is Flying type; the second, in Azalea Town, is Bug type. Two of its five weaknesses, back to back, before the third badge. Cyndaquil steamrolls the second and Totodile shrugs off the first; this one takes a beating in both. Anyone who chooses it in Gold and Silver gets through the opening stretch with Reflect, Leech Seed, and patience, and later still has Jasmine’s Steel types and Pryce’s Ice types waiting.
More than two decades later, it returned to the selection screen: it’s one of the three starter Pokémon in Lumiose City in Pokémon Legends: Z-A, alongside Tepig and Totodile.
A Movepool Almost Nobody Gets to See
Its level-up movepool stretches all the way to Solar Beam at 45, and it’s almost purely theoretical. It evolves at 16, so everything that comes afterwards — Reflect, Magical Leaf, Leech Seed, Sweet Scent, Light Screen, Body Slam at 34, Safeguard, Giga Drain at 42 — is learned only by someone who deliberately cancels the evolution and agrees to carry 318 total stats for another thirty levels. There are reasons to do that in fixed-level formats. In a normal playthrough, none.
What does arrive in time is Synthesis, at 12: it restores half its HP, and more in sunlight, during a stretch of the game when healing items are scarce. And PoisonPowder, at 9, the only move that inflicts a status condition before it evolves; Growl, available from level 1, merely lowers the opponent’s Attack.
The TMs provide moves its stat spread doesn’t deserve: Leaf Storm with 130 power, Solar Blade with 125, Energy Ball with 90, Double-Edge with 120. With 49 in both attacking stats, the maths doesn’t support any of them, while Curse —also learned by TM— has the opposite problem: it raises Attack and Defense in exchange for Speed, but starts from an Attack stat of 49 that needs several turns before it becomes worthwhile. Swords Dance does the same job in one turn and at no cost, and the Attack stat is still the problem.
Scent as a Mechanic
Sweet Scent, at level 28, is the move that most closely resembles what the Pokédex entries describe. In its first generations it lowered the opponent’s Evasion, and outside battle it was used to attract wild Pokémon in Hoenn and Sinnoh, a role no other move covered in quite the same way. That a Pokémon whose entire entry revolves around a scent gets that move at a mid-level rather than by default is exactly the kind of oversight the line has carried since 1999.