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Official artwork of Deino

#0633

Deino

Gen V

Irate Pokémon

DarkDragon

Pokédex entry · Black

It tends to bite everything, and it is not a picky eater. Approaching it carelessly is dangerous.

Height
0.8 m
Weight
17.3 kg
Base EXP
60
Growth
Slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP52Attack65Defense50Speed38Sp. Def50Sp. Atk45
HP
52
Attack★
65
Defense
50
Speed
38
Sp. Def
50
Sp. Atk
45

Total 300

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP112159
Attack63128
Defense49112
Speed3899
Sp. Def49112
Sp. Atk45106
Total356716

About Deino

The Rough Pokémon category suits a creature that charges ahead without considering the consequences. Deino cannot see: it finds its way by crashing into whatever it comes across and biting anything that moves. Its body is covered in wounds, and the Pokédex links this behaviour to its lack of sight and its tendency to remember the smell of anything it found delicious.

Its appearance combines a small quadrupedal body, a neck covered in dark fur and a head where the mouth is barely distinguishable. The Dark type reinforces its aggressive nature, while the Dragon type hints at the direction of its evolution. It is the first species in a line that continues with Zweilous and ends with Hydreigon. It evolves when it reaches level 50 and keeps its types throughout the process.

In battle, its Hustle ability raises its Attack at the cost of lowering its accuracy. That added power suits a creature that attacks with its fangs, although it also means that some hits miss when they matter most.

Combat analysis

×4

Double weakness

Fairy
×2

Weakness

IceFightingBugDragon
×½

Resistance

FireWaterElectricGrassGhostDark
×0

Immunity

Psychic

Deino in depth

One head, one bite

The design is based on a young dragon or a low-slung dinosaur, with features that also bring a cave-dwelling animal to mind. Its lack of sight is not limited to a Pokédex entry: it is built into the silhouette, as the fur covers its eyes and leaves the mouth as its main tool for exploring. The Japanese name モノズ, Monozu, combines the idea of “one” with “head”, a name that fits its position at the start of the evolutionary line. Deino also brings “dino” to mind, along with that same idea of being one.

The full line had a less organic origin. During development, it was conceived around a tank motif, traces of which remain in certain patterns on Zweilous and Hydreigon. Later, the concept was reworked into a Dragon line inspired by Yamata no Orochi, the many-headed serpent from Japanese mythology. In Deino, that reference is still reduced to a single head and a more youthful appearance.

From Unova’s caves to Paldea

Deino debuted in the fifth generation and has appeared in different games ever since through direct encounters, breeding, trades or specific areas. In Pokémon Black and Pokémon White, it could be found on Victory Road; in Pokémon Omega Ruby and Pokémon Alpha Sapphire, it could be located in Meteor Falls through a hidden encounter. In later games, it also appeared in open areas and caves, eventually becoming part of the Pokémon roster in Pokémon Scarlet and Pokémon Violet.

Its line did not receive alternate forms in those appearances, but it gradually gained more battle tools. In the current set of games, it can learn moves such as Dark Pulse, Earth Power, Draco Meteor, Taunt and Tera Blast, while also retaining physical options such as Crunch, Outrage and the three elemental fangs.

The problem with growing up too late

Evolving at level 50 puts Deino in an awkward position during a normal playthrough. It is a capture that takes a long time to reach its first improvement and does not obtain its final form until level 64. In return, the experience gained over that stretch lets you build a complete Dragon line without changing species through items or special methods.

While it remains unevolved, it is best used with support from status conditions, safe switches and moves that cover its bad matchups. Crunch provides a reliable physical Dark-type attack, as far as Hustle allows, while Dragon Pulse avoids always relying on the accuracy of physical attacks. Taunt works against opponents that want to set up status conditions or boost their stats, and the fangs broaden its coverage against targets that resist its STAB moves.

An attacker with its eyes covered

In Little Cup, its value comes from the combination of the Dark and Dragon types, Hustle and a base Attack of 65. A Choice Scarf offsets part of its 38 Speed and lets it look for knockouts with Crunch or Outrage. The cost is obvious: Hustle lowers accuracy, and a miss can leave it exposed because its 52 HP and 50 defenses do not let it take many hits.

Fairy-type Pokémon are a priority threat, and it must also avoid Fighting-, Bug-, Ice- and Dragon-type attacks. Its immunity to Psychic helps against certain opponents, but it does nothing to fix its low Speed or its reliance on physical attacks. In a story playthrough, it has more room to work: it can make use of its coverage, learn status moves and grow alongside the team until it reaches Zweilous, at which point it stops being a creature that finds its way by biting and becomes a much more dangerous piece.

TCG cards

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