Back to the Pokédex
Official artwork of Delphox

#0655

Delphox

Gen VI

Fox Pokémon

FirePsychic

Pokédex entry · X

It gazes into the flame at the tip of its branch to achieve a focused state, which allows it to see into the future.

Height
1.5 m
Weight
39 kg
Base EXP
240
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP75Attack69Defense72Speed104Sp. Def100Sp. Atk114
HP
75
Attack
69
Defense
72
Speed
104
Sp. Def
100
Sp. Atk★
114

Total 534

High

EV yield +3 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP135182
Attack66133
Defense69136
Speed98171
Sp. Def94167
Sp. Atk107182
Total569971

About Delphox

Like Vulpix, Delphox is based on a fox, but its appearance brings it closer to a fantasy mage than an ordinary animal. The staff, fur cape and flame it holds between its ears are part of a design based on a spellcaster from a European role-playing game. Its Fox Pokémon category fits that origin, although its powers are expressed through the Fire and Psychic types.

Pokédex entries present it as a focused and calculating creature. It fixes its gaze on the flame at the tip of its staff to foresee future events and uses its mental powers to control 3000°C fire vortices. These flames envelop its opponent and incinerate them, so its calm image contrasts with a highly destructive way of attacking.

Delphox is the final stage of its evolutionary line. It evolves from Braixen, which in turn comes from Fennekin, and retains the staff as a visual trait of the family. Its upright form, red fur and combination of fire with divinatory powers set it apart from other foxes such as Vulpix.

Combat analysis

×2

Weakness

WaterGroundRockGhostDark
×½

Resistance

FireGrassIceFightingPsychicSteelFairy

Delphox in depth

A fox with a staff

Delphox's line is based on a fox, but its design is not intended to represent a specific natural species. The central reference is a fantasy mage: the staff serves as a focus, the long fur recalls a robe, and its upright stance reinforces its role as a spellcaster. The final designs of Kalos's starters were conceived around creatures from a European role-playing game, and Delphox is the most direct result of that idea within its trio.

The Japanese name, マフォクシー, is romanized as Mafokushī and combines terms related to magic, a mage and a fox. The English name retains the fox element, while the Spanish form is identical to the English one. The flame on its staff is not decoration: Pokédex entries present it as a tool for focusing, reading the future and directing fire through mental powers.

An evolutionary line with a shift in tone

Fennekin begins as a Fire-type fox. Braixen keeps that type and adds the staff as a visual trait, while Delphox incorporates the Psychic type and takes the mage concept all the way. The change is not only mechanical. The line goes from a small animal that gives off heat to a creature that interprets burn marks and manipulates flames from a distance.

It debuted in the sixth generation and appeared in the seventh-generation games through trading and special methods. It did not appear in the main-series games of the eighth generation, and returned in Pokémon Scarlet and Pokémon Violet. On that return, it regained moves such as Shadow Ball, Future Sight and Wonder Room in its repertoire, while its Mega Delphox form expands the family of available forms.

How to make the most of its stat spread

Its 114 Special Attack and 104 Speed call for attacking first and hitting from the special side. Flamethrower offers consistency; Fire Blast goes for more damage; Psychic and Psyshock cover different targets within the same type. Calm Mind lets it take advantage of turns against passive opponents, but it is not wise to try stacking boosts in front of physical attackers or priority users.

Coverage decides many matchups. Grass Knot threatens heavy Water- or Ground-type targets, Dazzling Gleam is useful against certain Dark- and Dragon-type Pokémon, and Shadow Ball covers Ghost types. Trick is useful against opponents that rely on defensive items. Blaze rewards keeping it at low HP, although deliberately leaving it on the brink greatly reduces its switching options.

What gets in its way

The Fire type gives it valuable resistances against Grass, Ice, Steel, Bug and Fairy, while the Psychic type adds a resistance to Fighting and other Psychic attacks. In return, five weaknesses make positioning it difficult: Water, Ground, Rock, Ghost and Dark. Dark-type opponents are especially awkward because they resist or block part of its offensive combination and can threaten it with physical attacks.

Its 72 Defense limits its ability to switch into heavy blows, and entry damage reduces the number of times it can come in to take advantage of a resistance. It therefore performs best when it enters after a knockout, a forced switch or support that clears hazards from the field. In a normal playthrough, its clearest window comes when fast opponents and answers to its two offensive types have already lost health.

TCG cards

0%