Back to the Pokédex
Official artwork of Dhelmise

#0781

Dhelmise

Gen VII

Sea Creeper Pokémon

GhostGrass

Pokédex entry · Sun

Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.

Height
3.9 m
Weight
210 kg
Base EXP
181
Growth
Medium
Catch rate

25/255Hard

Friendship

70/255

Base stats

HP70Attack131Defense100Speed40Sp. Def90Sp. Atk86
HP
70
Attack★
131
Defense
100
Speed
40
Sp. Def
90
Sp. Atk
86

Total 517

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack122201
Defense94167
Speed40101
Sp. Def85156
Sp. Atk81151
Total552953

About Dhelmise

3.9 m tall for a creature whose actual body is green seaweed. The anchor and ship's wheel it drags behind are not part of its anatomy, but sunken wreckage it has incorporated around itself. That combination gives it the appearance of a living shipwreck: the seaweed forms the main mass, while the trapped objects create a skull-like face between the eye, the wheel and the gaps in the anchor.

Pokédex entries describe it as the reincarnation of drifting seaweed. It moves with marine debris attached to it, lurks on the seafloor and wraps around its victims to absorb their vitality. It does not seek small prey: its attacks are even directed at Wailord. It also maintains an unusual relationship with Skrelp, despite its predatory behaviour.

The Japanese name, Dadarin (ダダリン), combines the idea of a curse with that of a ship's wheel. Dhelmise belongs to the seventh generation and occupies an evolutionary branch of its own, with no intermediate stages.

Combat analysis

×2

Weakness

FireIceFlyingGhostDark
×½

Resistance

WaterElectricGrassGround
×0

Immunity

NormalFighting

Dhelmise in depth

A shipwreck that keeps moving

The design starts with a mass of seaweed holding together the anchor and ship's wheel of a sunken vessel. The idea combines marine wreckage with the image of a cursed ghost ship. The seaweed is not decoration hanging from the metal: it is the body, while the trapped objects act as an improvised shell. The position of the wheel and the gaps in the anchor also recall a pirate skull.

The Japanese name Dadarin comes from terms related to a curse and a ship's wheel. The English name Dhelmise preserves that nautical association, with a sound close to “helm”, the English word for a ship's wheel. The category “Sea Creeper Pokémon” sums up the concept better than a superficial reading based solely on the anchor.

The predator of the deep

The Pokédex entries insist on two traits. The first is its ability to absorb vitality through the seaweed, which wraps around its prey. The second is the scale of its targets: Wailord is mentioned as possible prey, and it is said that the anchor can knock it out in one blow. It does not seem to be a creature that patrols the sea looking for any available food; it waits underwater and attacks when something large approaches.

The mention of Skrelp introduces something unusual into its behaviour. Dhelmise is hostile towards its prey, but maintains a friendly relationship with another understated-looking marine species. That contrast keeps its concept from being reduced to that of a simple possessed object.

From Rapid Spin to Anchor Shot

In battle, its value comes from a specific combination: 131 Attack, 100 and 90 defenses, immunity to Normal and Fighting, and access to Rapid Spin. It can switch into some hazard setters, remove Stealth Rock and force the opponent to respect Power Whip. Anchor Shot adds pressure because it benefits from Steelworker and makes it harder for the target to switch out.

The strategy has clear limits. With 40 Speed, it rarely moves before taking damage. Fire, Dark, Ghost, Ice and Flying find exploitable weaknesses, and a move that burns it or reduces its offensive ability hurts it badly. In a normal match, it works best once the opponent's attacks have been identified and it can switch into a resisted move, rather than being sent onto the field without preparation.

A species with no successor

Dhelmise debuted in the seventh generation with no previous or subsequent evolution. Its competitive identity was already defined by Steelworker, Rapid Spin, Power Whip and Anchor Shot. In the eighth generation, it gained access to Poltergeist through a tutor, strengthening its physical offensive role by taking advantage of the opponent's held items. It also became associated with low-Speed teams and structures that needed a Rapid Spin user with a Fighting immunity.

Compared with other Grass-type species, it offers a much more direct physical presence. Compared with other Ghost types, it retains the utility of removing hazards, but pays for that versatility with extremely low Speed and awkward weaknesses. It does not need an alternate form to be recognisable: the seaweed, ship's wheel and anchor already tell the whole story at a glance.

TCG cards

Showing 18 of 20 cards.

0%