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Official artwork of Dottler

#0825

Dottler

Gen VIII

Radome Pokémon

BugPsychic

Pokédex entry · Sword

It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.

Height
0.4 m
Weight
19.5 kg
Base EXP
117
Growth
Medium
Catch rate

120/255Easy

Friendship

50/255

Base stats

HP50Attack35Defense80Speed30Sp. Def90Sp. Atk50
HP
50
Attack
35
Defense
80
Speed
30
Sp. Def★
90
Sp. Atk
50

Total 335

Medium

EV yield +2 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack3695
Defense76145
Speed3190
Sp. Def85156
Sp. Atk49112
Total387755

About Dottler

Like a ladybird pupa covered by a dome, Dottler remains almost motionless while it changes inside. Its shell resembles a radome, the covering that protects certain radar equipment, which also gives it the category of Radome Pokémon. Beneath that yellow surface, it develops Psychic powers: it does not need to emerge to keep watch over what is happening outside.

Pokédex entries describe it as lively despite barely moving, and shut away in its shell without eating or drinking. As it grows, it examines the outside world with its powers and prepares to evolve. This behaviour sets it apart from Blipbug, which is smaller and more active, and foreshadows the form of Orbeetle, which takes the idea of an insect protected by a technological structure much further.

Dottler occupies the middle stage of a three-species evolutionary line. It appears when Blipbug reaches level 10 and retains the Bug and Psychic types until reaching its final evolution at level 30. Its body measures 0.4 m and weighs 19.5 kg, a combination that makes the shell seem much heavier than its limited mobility would suggest.

Combat analysis

×2

Weakness

FireFlyingBugRockGhostDark
×½

Resistance

GrassGroundPsychic
×¼

Double resistance

Fighting

Dottler in depth

A shell with radar

Dottler's design combines a ladybird pupa with a radome, the covering that protects an antenna or radar system. Its resemblance to a pupa explains its immobility and its middle position in the evolutionary line; the radome accounts for the shell's rounded shape and the Radome Pokémon category. Its eyes also resemble laboratory goggles. The blue markings on the shell add a technical surface, almost like a device observing from within.

The English name combines “dot” with “Doppler”, referring to Doppler radar. The Japanese Redomushi combines “radome” with tentōmushi, the Japanese word for ladybird. The etymology preserves the same idea in both languages: an insect enclosed in a shell associated with observation and technology.

The pause before Orbeetle

Dottler debuted in the eighth generation alongside Blipbug and Orbeetle. The line is built as a very clear progression: first a tiny insect, then an armoured pupa with Psychic powers, and finally a beetle that develops the radar image. The shift from Bug to Bug and Psychic occurs upon reaching Dottler, so this stage has already left behind Blipbug's purely insect-like profile.

In later generations, it did not receive a new form or an additional evolution. Its role remained tied to the Galar games and its original evolutionary line. This lack of changes also explains why it is better understood as a transitional stage than as a species intended to stay in the team for very long.

How to get the most out of it before evolving

In regular battles, the priority is to make use of its resistances and set up support. Light Screen reduces special pressure on the team, while Reflect covers the physical side. If it finds an opponent it can withstand, Iron Defense raises its Defense and Body Press turns that stat into damage. This combination fits its 80 Defense better than insisting on using physical attacks, since it only has 35 Attack.

On the special side, Psychic and Bug Buzz benefit from its types, but its 50 Special Attack limits the damage. Leech Life provides recovery when it hits and works well with Swarm, although waiting for its health to drop to activate the Ability leaves Dottler exposed. Compound Eyes improves Accuracy and is the easiest choice to justify in an ordinary playthrough; Telepathy makes sense when it shares the field with allies that use spread moves.

A slow, temporary wall

The most useful comparison is not with a fast Psychic attacker, but with another middle-stage Pokémon that absorbs hits while waiting to evolve. Dottler takes special attacks well thanks to its 90 Special Defense, but its 50 HP reduces that practical durability and its 30 Speed means it will almost always move second. Weaknesses to Fire, Flying, Rock, Bug, Ghost and Dark make switching it in even harder.

That is why it works best during the early part of a playthrough, when the team needs Light Screen, Reflect or a specific answer to Grass, Ground, Fighting or Psychic. Against opponents that hit its weaknesses, it has no tools to stay on the field. Upon reaching level 30, it evolves into Orbeetle, the form that brings the final development of this insect-radar idea together.

TCG cards

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