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Official artwork of Farigiraf

#0981

Farigiraf

Gen IX

Long Neck Pokémon

NormalPsychic

Pokédex entry · Scarlet

Now that the brain waves from the head and tail are synced up, the psychic power of this Pokémon is 10 times stronger than Girafarig’s.

Height
3.2 m
Weight
160 kg
Base EXP
260
Growth
Medium
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP120Attack90Defense70Speed60Sp. Def70Sp. Atk110
HP★
120
Attack
90
Defense
70
Speed
60
Sp. Def
70
Sp. Atk
110

Total 520

High

EV yield +3 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP180227
Attack85156
Defense67134
Speed58123
Sp. Def67134
Sp. Atk103178
Total560952

About Farigiraf

It looks like a giraffe with a second head, but that head isn’t independent: it’s the former tail of Girafarig, hardened and shifted forward until it covers the main head. The result is a long-necked, quadrupedal creature with a silhouette that’s much more compact in the upper body than its pre-evolution.

The rear head acts as mobile protection. When it attacks, it closes its mouth and lets its neck strike with force while the main head stays shielded. The brain waves of both heads are synchronised, strengthening its Psychic powers and allowing it to detect danger before its body can react.

Its design keeps the giraffe concept but adds features reminiscent of ancient four-horned relatives and a shape that brings to mind a costume hood. It also preserves Girafarig’s play with symmetry: Farigiraf is the inversion of its name and the position of its tail. It is the final member of a two-species evolutionary line and appears in Pokémon Scarlet and Pokémon Violet.

Combat analysis

×2

Weakness

BugDark
×½

Resistance

Psychic
×0

Immunity

Ghost

Farigiraf in depth

A tail that changed places

Farigiraf starts with a simple idea: a giraffe whose tail has a life of its own. The evolution takes that idea to the extreme. The tail no longer hangs behind the body; instead, it moves forwards, hardens and ends up surrounding the main head. That’s why the species looks as though it’s wearing a mask or a hood with eyes and teeth.

The animal basis is the giraffe, although the number of protuberances on its head also recalls prehistoric mammals related to it, such as Sivatherium or Decennatherium. The result fits Paldea’s fondness for mixing recognisable animals with palaeontological references. The lack of a visible tail isn’t a decorative detail: the tail is still there, it just occupies the most striking part of the design.

A name that turns around

Farigiraf retains Girafarig’s palindrome, but inverted. The English form literally reflects the evolution’s physical change: the pre-evolution’s name is read backwards, just like the relationship between its tail and head. In Japanese, it is called Rikikirin; “riki” conveys the idea of strength and “kirin” means giraffe, while also reversing the order of Kirinriki, Girafarig’s Japanese name.

The inversion also works as a sign of continuity. It isn’t a disconnected species with a new design, but the same creature reorganised around its defensive tail.

Its place compared with Girafarig

Girafarig already combined the Normal and Psychic types, and Farigiraf keeps both. The difference isn’t a change to its identity, but a reinforcement of its body that turns its strange feature into a battle tool. Its 120 HP and 110 Special Attack give it a much more reliable presence, while its 60 Speed brings it closer to teams that want to act under Trick Room.

The evolution occurs when it levels up while knowing Twin Beam, a move that sums up the union of its two heads. It also explains why the improvement doesn’t come through a stone or friendship: Farigiraf first needs to master the technique that represents the synchronisation between both parts.

How to make the most of its turn

In a normal battle, it’s best saved for opponents it can switch into thanks to its Ghost immunity or Psychic resistance. It can then use Trick Room, Protect or Helping Hand to tilt the pace in its team’s favour. In singles, Nasty Plot alongside Psychic and Stored Power offers a clear offensive route, although it needs time and doesn’t handle pressure from Dark-type attacks well.

In doubles, Armor Tail changes the priority of its decisions. It doesn’t have to protect itself from Fake Out and can stop opponents from using priority to slow down its allies. That utility makes up for its defenses being only 70. Bug- and Dark-type moves remain its most direct answers, and strong physical attackers can break through its bulk before it manages to set up Trick Room or Nasty Plot.

Since its debut in Generation IX, its most recognisable feature hasn’t been an alternate form, but the transformation of a small, autonomous tail into a shield that occupies the head.

TCG cards

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