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Official artwork of Ferroseed

#0597

Ferroseed

Gen V

Thorn Seed Pokémon

GrassSteel

Pokédex entry · Black

When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.

Height
0.6 m
Weight
18.8 kg
Base EXP
61
Growth
Medium
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP44Attack50Defense91Speed10Sp. Def86Sp. Atk24
HP
44
Attack
50
Defense★
91
Speed
10
Sp. Def
86
Sp. Atk
24

Total 305

Medium

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP104151
Attack49112
Defense86157
Speed1368
Sp. Def81151
Sp. Atk2683
Total359722

About Ferroseed

It looks like a seed covered in leaves, but its body is a metallic sphere that clings to cave walls. Ferroseed belongs to the Thorn Seed Pokémon category and combines a Steel shell with green spikes that it shoots when it senses danger. It does not seek prolonged fights: it fires its spikes to throw off the attacker, takes advantage of the opening, and rolls away.

Moss-covered cave walls are its preferred habitat. It hangs from the ceiling and absorbs the iron-bearing components of rocks, while the moss’s enzymes encourage the growth of large, sturdy spikes. Aiming well does not come naturally to it; it needs plenty of practice before it can hit with precision.

Its body measures 0.6 m and weighs 18.8 kg, a combination that explains why it can roll away to escape, but is also difficult to move once attached to a wall. It is the first stage of its evolutionary line: when it reaches level 40, it evolves into Ferrothorn, which retains the Grass and Steel types and develops a much bulkier silhouette.

Combat analysis

×4

Double weakness

Fire
×2

Weakness

Fighting
×½

Resistance

NormalWaterElectricPsychicRockDragonSteelFairy
×¼

Double resistance

Grass
×0

Immunity

Poison

Ferroseed in depth

A seed with a weapon for a body

The design starts from a spiny seed, with clear parallels to fruits that cling to clothes, such as thistles or burdock. It also brings durians to mind because of its rounded shape and spikes, while the metal shell and its method of attack make its silhouette resemble a mace or flail. The idea is completed by its behaviour: it does not merely prick things on contact; it can also fire its spikes and roll away.

The English name combines “ferrous”, relating to iron, and “seed”. The Japanese Tesseed combines tetsu, iron, with the same English word. The Spanish category, Thorn Seed, preserves the design’s plant-like and aggressive reading.

The change you notice when watching it battle

Ferroseed debuted in Generation V alongside Ferrothorn. In generations after its debut, it began to be depicted embedded in the ground during battles, leaving only the upper part of its body visible. The change fits Pokédex entries that describe it clinging to walls and ceilings, although it alters the initial impression of a creature that simply floats.

Its evolutionary line has kept the Grass and Steel types since its debut. It has also retained Iron Barbs as its Ability, while its evolved form greatly expands the same idea’s size and defensive potential.

How to get value from it without expecting damage

In a normal playthrough, its best moments come when it switches in on an attack it resists and forces a switch. Spikes or Stealth Rock turn that switch into progress; Leech Seed keeps up the pressure, and Thunder Wave slows down an opponent that relies on Speed. Iron Barbs adds damage when the foe tries to take it out with contact moves.

Iron Head is preferable to Gyro Ball against slow targets. Gyro Ball works better against fast enemies, but it should not be used automatically: once the opponent is paralyzed, the Speed difference is reduced and the move loses some of its purpose. Self-Destruct and Explosion allow it to sacrifice itself after setting hazards, although they leave the team without its wall.

The comparison that determines its place

Compared with Foongus, Ferroseed offers more resistances and access to Spikes and Stealth Rock, but it does not have such straightforward recovery. Both punish switches and stop Water- or Grass-type threats, although Ferroseed is much more exposed to Fire and Fighting.

In Little Cup, its combination of defenses, support options, and low Speed lets it form defensive cores with species that cover those two threats. Opponents with Taunt, Knock Off, or Fire coverage greatly reduce its performance. If it loses the item that boosts its defenses, every switch-in costs it more; if the opponent does not use contact moves and does not care about hazards, Iron Barbs contributes much less.

Pokédex entries add an unusual detail: the cave moss is not just shelter; it also plays a part in the growth of its spikes. Ferroseed needs practice to aim well, a limitation reflected in its indirect battle style.

TCG cards

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