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Official artwork of Frogadier

#0657

Frogadier

Gen VI

Bubble Frog Pokémon

Water

Pokédex entry · X

It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away.

Height
0.6 m
Weight
10.9 kg
Base EXP
142
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP54Attack63Defense52Speed97Sp. Def56Sp. Atk83
HP
54
Attack
63
Defense
52
Speed★
97
Sp. Def
56
Sp. Atk
83

Total 405

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP114161
Attack61126
Defense51114
Speed91163
Sp. Def54118
Sp. Atk79148
Total450830

About Frogadier

The Bubble Frog Pokémon moves with the precision of an amphibian trained for infiltration. Its design is based on a bipedal frog, with white foam around its neck that recalls the foam nests some species build to protect their eggs. Its crouched posture, dark blue face and foamy neck also evoke the image of a ninja. The bumps above its eyes resemble horned frogs.

Its lightweight body is built for climbing and changing position. It can climb a tower more than 600 metres tall in one minute and throw stones wrapped in bubbles with such precision that it can hit empty cans from 30 metres away. The tips of its fingers and toes let it cling to vertical surfaces, so it is not limited to moving along the ground: it also confuses opponents by jumping across roofs and trees.

It occupies the middle stage of the line that starts with Froakie and ends with Greninja. It evolves from Froakie upon reaching level 16 and reaches its final stage at level 36.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Frogadier in depth

A frog with combat foam

The design brings together several traits of real amphibians. The white foam around its neck recalls the foam nests of certain frogs, where the bubbles protect the eggs. The bumps above its eyes fit the appearance of horned frogs from the genera Megophrys and Ceratophrys. The result is not meant to represent one specific frog: it combines an amphibian silhouette with the image of an agile warrior.

The crouched posture, blue «hood» and scarf-like foam point to the ninja archetype. That idea also explains its movement across vertical surfaces and its accuracy with bubble-covered stones. In the animated series, it even ran across water, an image linked to the legend of ninjas walking on it with the help of mizugumo.

A name between croaks and rank

Frogadier keeps its English name in Spanish. The first part, frog, identifies the animal; the second points to a military rank such as brigadier or grenadier. The Japanese name, Gekogashira, combines geko, a representation of a croak, with Japanese terms used to designate a subordinate of a certain rank or a section chief. The line therefore maintains a progression of names associated with an amphibious creature that gradually gains discipline and authority.

A middle stage in a hurry

The evolution changes little about its basic function: it remains a Water-type attacker, but reaches 97 Speed before becoming Greninja. That lets it act as a fast special attacker in middle-stage evolution battles. Protean greatly expands its coverage: Ice Beam threatens Grass-type opponents, Grass Knot punishes heavy Water-types and U-turn keeps up the momentum when the matchup does not suit it.

The comparison with Froakie is straightforward: Frogadier has more offensive presence and higher Speed, but it remains frail. Compared with Greninja, it loses power, options and flexibility, so it should not be treated as a reduced version of its final evolution. Its role is to take advantage of a free turn, move before the opponent or set Toxic Spikes when it forces a switch.

What changed between generations

It debuted in the sixth generation alongside Froakie and Greninja. It was not available in the eighth generation, so its line was left out of the main-series games during that period. In Scarlet and Violet, it returned with a movepool that includes Hydro Pump, Surf, Ice Beam, Icy Wind, Taunt, Substitute and U-turn.

In a normal playthrough, learning Water Pulse at level 14 gives it a reliable Water-type special attack before it reaches its final evolution. From level 40 onwards, it gets Substitute, a useful tool for taking advantage of the switches caused by its Speed. Hydro Pump arrives at level 56 and marks its ceiling for direct damage, although its accuracy means accepting occasional misses. Its greatest limitation remains the same: with 54 HP, 52 Defense and 56 Special Defense, a strong hit can knock it out before its tricks take effect.

TCG cards

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