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Official artwork of Golurk

#0623

Golurk

Gen V

Automaton Pokémon

GroundGhost

Pokédex entry · Black

It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control.

Height
2.8 m
Weight
330 kg
Base EXP
169
Growth
Medium
Catch rate

90/255Medium

Friendship

70/255

Base stats

HP89Attack124Defense80Speed55Sp. Def80Sp. Atk55
HP
89
Attack★
124
Defense
80
Speed
55
Sp. Def
80
Sp. Atk
55

Total 483

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP149196
Attack116193
Defense76145
Speed54117
Sp. Def76145
Sp. Atk54117
Total525913

About Golurk

The sealed crack in its chest is the detail that defines Golurk. Beneath it, it stores enough energy to send it out of control, while its humanoid proportions bring to mind a war automaton made of earth and clay. Its origins are linked to the golems of Hebrew tradition, while its ability to fly and transform into a kind of cannon adds a giant-robot element.

Pokédex entries describe it as a creature created in ancient times to work for and protect Pokémon and humans. It obeys its master’s orders, but removing the seal causes it to lose control and rampage through everything in its path. It is also said to be capable of flying at Mach speed and to house a perpetual motion machine in its body, although the latter claim has not been confirmed.

It evolves from Golett and occupies the final position in its evolutionary line. Its green body, skirt-like armor and reinforced shoulders give it the appearance of an animated statue turned into a guardian.

Combat analysis

×2

Weakness

WaterGrassIceGhostDark
×½

Resistance

BugRock
×¼

Double resistance

Poison
×0

Immunity

NormalElectricFighting

Golurk in depth

A golem with a seal and propulsion

Golurk and Golett were designed by James Turner based on the idea of the golem, a creature built to obey and protect. The crack in its chest and the seal are especially reminiscent of the Golem of Prague, whose control depended on a written element that could be removed. This connection explains why the energy released by Golurk has a Ghost-type element.

The design blends that mythological foundation with giant-robot traits: it can fly, concentrates energy in its torso and ancient entries mention platforms from which several Golurk fired beams like cannons. Its silhouette also incorporates gladiator and guardian-statue details. In English, Golurk combines “golem” with “lurk”, a reference to its spectral nature and the idea of lying in wait.

From ancient worker to physical attacker

Since its debut in Generation V, its mechanical identity has remained fairly stable. Historical Smogon analyses have treated it as a physical attacker and Stealth Rock setter, with Earthquake and Shadow Punch as its foundation. It does not need to rely on Special Attack: its figure of 55 in that stat is far below its Attack of 124.

No Guard has always offered a different alternative. Dynamic Punch hits reliably and can throw the opponent off balance, but it means accepting that Hydro Pump, Blizzard and similar moves will also hit it. In later installments, its movepool expanded with moves such as Reflect, while Mega Golurk takes the idea of the broken seal and unstable energy core even further.

The place it occupies among other automatons

Compared with Claydol, Golurk is much more direct. Claydol stands out for its defensive profile and Special Attack, whereas Golurk aims to switch in, set Stealth Rock and strike before going down. Against Golett, the evolution gains a much stronger offensive presence but retains the same structural slowness.

Its type combination lets it switch into Normal-, Fighting- and Electric-type attacks. That triple immunity creates free switches against certain opponents and makes it easier to bring it onto the field through a double switch or after a teammate uses Volt Switch or U-turn. It should not be exposed without good reason: Water, Grass, Ice, Dark and Ghost are direct threats, and its 80 Defenses do not make up for its 55 Speed.

How to make the most of the seal

The recommended Ability is Iron Fist. A set with Stealth Rock, Earthquake, Shadow Punch and a coverage option such as Ice Punch or Dynamic Punch makes the best use of its strengths. Ice Punch punishes Grass-type Pokémon that try to switch into Earthquake, while Dynamic Punch is useful against Dark- and Normal-type opponents if you accept the risk created by No Guard.

It is not a Pokémon to leave on the field for many turns or to try to sweep fast teams without support. It needs teammates that can stop Water and Grass types, and it appreciates the opponent already being weakened or paralyzed. When it finds a slow target that does not resist Ground or Ghost, its 124 Attack means that every free turn comes at a high cost.

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