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Official artwork of Grimmsnarl

#0861

Grimmsnarl

Gen VIII

Bulk Up Pokémon

DarkFairy

Pokédex entry · Sword

With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even Machamp.

Height
1.5 m
Weight
61 kg
Base EXP
255
Growth
Medium
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP95Attack120Defense65Speed60Sp. Def75Sp. Atk95
HP
95
Attack★
120
Defense
65
Speed
60
Sp. Def
75
Sp. Atk
95

Total 510

High

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP155202
Attack112189
Defense63128
Speed58123
Sp. Def72139
Sp. Atk90161
Total550942

About Grimmsnarl

Grimmsnarl’s design draws on ogres and trolls from European folklore, with a humanoid body whose apparent bulk comes largely from its hair. It wraps that hair around its body to reinforce its musculature and, when it lets it loose, can control it like tentacles. This explains why its appearance shifts between a compact figure and a much larger, more threatening creature.

The Pokédex entries also make it clear that it retains the taste for mischief seen in its earlier stages. It does not abandon its mocking behaviour when it reaches its final form. The difference is one of scale: the strength it gains by tensing its hair allows it to overpower Machamp, while its tentacles can be used to subdue its targets.

It is the final stage of its evolutionary line. It evolves from Morgrem, which in turn comes from Impidimp, and retains the Dark and Fairy typing. It is 1.5 m tall, weighs 61 kg and belongs to the Bulk Up Pokémon category.

Combat analysis

×2

Weakness

PoisonSteelFairy
×½

Resistance

Ghost
×¼

Double resistance

Dark
×0

Immunity

PsychicDragon

Grimmsnarl in depth

An ogre made of hair

Grimmsnarl’s silhouette draws on trolls, ogres and goblins from European legends. The most distinctive part of the design is not its visible muscles, but its hair, which works as an extension of its musculature. When gathered around its body, it looks more compact; when spread out, it gains reach and a much greater presence. The Pokédex entries turn this visual idea into a biological rule: its hair serves both to increase its strength and to restrain opponents.

The English name combines “grim”, associated with something sinister or severe, with “snarl”, which refers to a growl or something tangled. The Japanese name, オーロンゲ, is romanized as Ooronge. Its appearance retains the connection with the mischief of Impidimp and Morgrem, but leaves behind the small, slender figure in favour of an ogre-like body.

From its debut in Galar to Paldea

Grimmsnarl debuted in Generation VIII, alongside its two previous stages. In Sword and Shield, it had a Gigantamax form, included among its known forms. In Scarlet and Violet, the species appears as a regular evolution and retains its identity as a Dark- and Fairy-type Pokémon. The line does not change its evolution method from one generation to the next: it continues to progress through levels.

There is also a clear difference between its narrative role and its battle design. The Pokédex emphasises its pranks and its ability to subdue enemies with its hair, while teams usually make the most of its priority access to status moves. Its Gigantamax form expanded its visual presence during the Galar era, but the species does not need that transformation to retain its support role.

How to make the most of Prankster

The usual plan is to use the first turn to set up Reflect or Light Screen. After that, Taunt stops the opponent from putting up its own defenses, using support moves or trying to set up safely. Thunder Wave provides Speed control, although it is best saved for opponents whose paralysis will genuinely change the order of action.

It should not be treated as a bulky attacker. Its 120 Attack allows it to punish foes with Foul Play, Play Rough or Sucker Punch, but its 65 Defense and 60 Speed make prolonged exchanges unfavourable. Foul Play fits well against opponents with high Attack; Play Rough offers a more direct Fairy-type hit; Sucker Punch requires you to predict an attack from the target. If the opponent can apply pressure with Poison, Steel or Fairy, the defensive combination becomes much less comfortable.

In doubles battles, screens and Taunt are valuable because they affect the pace of both teams and allow a frail ally to survive the first exchange. In singles, it also performs well early on, when there is still room to set up support before the opponent builds an advantage. Frisk can reveal the opposing Pokémon’s item, but Prankster is the ability that justifies building a team around Grimmsnarl.

The comparison worth keeping in mind

Compared with Hatterene, another species with a humanoid, fairy-like aesthetic, Grimmsnarl occupies a different niche: Hatterene applies pressure with its special capabilities and field conditions, while Grimmsnarl moves status moves ahead of the opponent and protects the team. The comparison also helps explain its limits. It does not have the physical bulk of a wall or the Speed of a fast attacker; it gains value by acting first with support and leaving the main damage to its teammates.

Its Pokédex entry says that it can overpower Machamp by tensing its hair. In battle, that image is better translated into control of the pace than a display of brute strength: it first alters the field with screens, Taunt or Thunder Wave, and then decides whether attacking is worthwhile.

TCG cards

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