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Official artwork of Gumshoos

#0735

Gumshoos

Gen VII

Stakeout Pokémon

Normal

Pokédex entry · Sun

When it finds a trace of its prey, it patiently stakes out the location...but it’s always snoozing by nightfall.

Height
0.7 m
Weight
14.2 kg
Base EXP
146
Growth
Medium
Catch rate

127/255Easy

Friendship

70/255

Base stats

HP88Attack110Defense60Speed45Sp. Def60Sp. Atk55
HP
88
Attack★
110
Defense
60
Speed
45
Sp. Def
60
Sp. Atk
55

Total 418

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP148195
Attack103178
Defense58123
Speed45106
Sp. Def58123
Sp. Atk54117
Total466842

About Gumshoos

As the second and final stage of its evolutionary line, Gumshoos is born when Yungoos reaches level 20 during the day. The change doesn't alter its Normal typing, but it does change the way it hunts: it stops roaming the territory aimlessly and learns its prey's usual routes so it can wait for them without moving.

Its design blends a mongoose with the image of an undercover detective. The pale tuft resembles a hat or slicked-back hairstyle, while the fur on its chest suggests a trench coat. The idea fits its behavior: it follows tracks, endures hunger, and waits for a long time. When it spots a Rattata or Raticate, its favorite prey, it abandons its patience and pounces. There's a clear limit to the contradiction: it's diurnal and usually falls asleep when the sun goes down.

It isn't native to Alola. It was introduced there to control a former Rattata population boom, although it rarely manages to encounter them because they keep opposite hours. In Paldea, it also hunts Skwovet.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Gumshoos in depth

A mongoose on watch

The concept starts with a mongoose, particularly the historical relationship between these animals and rat pests in Hawaii. The detail fits its Pokédex entries: Gumshoos was brought to Alola to contain an overpopulation of Rattata and Raticate. The problem is that both species have opposite habits. Gumshoos hunts during the day, and its favorite prey are also described as diurnal animals, so the pursuit is bound to result in few encounters.

The design adds a detective layer. The English name combines “gumshoe,” a word associated with detectives, with “mongoose.” The Japanese name デカグース follows a similar idea: deka refers to a detective and is combined with the mongoose reference. The upper tuft and chest fur turn that linguistic conceit into a recognizable silhouette.

An evolution made for waiting

Compared with Yungoos, which patrols and actively searches, Gumshoos specializes in waiting. The evolutionary change isn't just about gaining size: it also adopts a more methodical behavior. It learns its prey's routes, endures hunger, and remains still until an opportunity appears. That patience vanishes when it sees a Rattata, at which point it launches itself without restraint.

The line has a direct relationship with Raticate, which represents the prey it tries to contain. In Paldea, the species also hunts Skwovet, although the regional description itself makes it clear that this hunt offers little challenge.

From Alola to Paldea

Gumshoos debuted in the seventh generation, where it had a presence of its own in Alola and a Totem form tied to a regional trial. It then didn't appear in the mainline games of the following generation. It returned in Pokémon Scarlet and Pokémon Violet, with regional Pokédex entries and access to a movepool adapted to the mechanics of those games.

Its ability, Stakeout, was introduced alongside this species and its pre-evolution. The idea is an offensive version of its behavior: it doesn't punish the opponent for leaving, but for coming in. In later generations it stopped being an oddity exclusive to this line, but it remains the ability that best represents the design.

How to make the most of its turns

Gumshoos works best when it comes in against a target that can't hit it easily or when the opponent is forced to switch. At that point, Stakeout turns a powerful physical move into an immediate threat. Crunch makes use of its Attack and covers Psychic- and Ghost-types, while Earthquake expands its coverage against Steel and Rock. U-turn lets it attack and switch out, although its 45 Speed makes it difficult to control the pace against offensive teams.

Super Fang is useful against opponents with high HP or Defense because it doesn't depend on overpowering those stats with raw damage. Yawn also forces decisions, but its low Speed and 60 defenses limit the turns available. It's best to avoid Fighting-type attacks and not leave it exposed to fast opponents: its Attack is its main resource, not a guarantee of survival.

TCG cards

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