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Official artwork of Honedge

#0679

Honedge

Gen VI

Sword Pokémon

SteelGhost

Pokédex entry · X

Apparently this Pokémon is born when a departed spirit inhabits a sword. It attaches itself to people and drinks their life force.

Height
0.8 m
Weight
2 kg
Base EXP
65
Growth
Medium
Catch rate

180/255Easy

Friendship

70/255

Base stats

HP45Attack80Defense100Speed28Sp. Def37Sp. Atk35
HP
45
Attack
80
Defense★
100
Speed
28
Sp. Def
37
Sp. Atk
35

Total 325

Medium

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack76145
Defense94167
Speed2988
Sp. Def3797
Sp. Atk3695
Total377744

About Honedge

The blue eye in the hilt is Honedge’s true body, while the sword, scabbard and cloth make up the rest of its silhouette. This species is born when the spirit of a deceased person takes possession of an ancient sword. Pokédex entries agree on one dangerous behaviour: it wraps itself around the arm of anyone who tries to wield it and absorbs their life force until they lose consciousness.

The blade is not an empty weapon. The soul inhabiting it once belonged to a human who died at the hands of that same sword in ancient times, which explains the bond between the object and the spirit. The blue cloth acts as a limb and lets it cling to its victims.

Honedge belongs to an evolutionary line centred on possessed swords. It evolves into Doublade at level 35 and then gives way to Aegislash by using a Dusk Stone. It keeps the Steel and Ghost types throughout the entire line.

Combat analysis

×2

Weakness

FireGroundGhostDark
×½

Resistance

GrassIceFlyingPsychicRockDragonSteelFairy
×¼

Double resistance

Bug
×0

Immunity

NormalFightingPoison

Honedge in depth

A sword with someone else’s soul

The design is based on a conscious, possessed sword accompanied by a scabbard, a blue cloth and an eye set in the hilt. The idea connects with the tsukumogami of Japanese folklore: abandoned objects that acquire life and a spirit over time. Swords fit that tradition particularly well because they are also tied to their owner, warfare and death.

The shape of the blade recalls historical weapons with European or Asian designs, but the cloth that wraps around the arm introduces an element unique to a supernatural creature. The symbol on the scabbard resembles a triquetra. The Japanese name Hitotsuki contains hitotsu, “one”, and tsuki, related to a thrust or spiritual possession. The English name Honedge alludes to “one”, “edge” and sharpening.

A debut boosted by the Fairy type

Honedge appeared in Generation VI, when Steel lost its resistances to Dark and Ghost. Even so, immunity to Fighting and Poison, together with its resistance to Fairy, gave it a useful position in the new environment. Its typing also let it switch into several priority attacks and threaten afterwards with Shadow Sneak or Iron Head.

In later generations, it kept that role in Little Cup, although the available movepool changed. In Sword and Shield, it retains Swords Dance, Shadow Sneak, Iron Head and Sacred Sword as its main tools. The species is available up to the games of Generation VIII, while it does not appear in Scarlet and Violet.

What it offers compared with other swords

Doublade offers a more developed version of the same idea, and Aegislash adds the ability to switch between its battle forms. Honedge falls below its evolutions in terms of stats, but it has a practical advantage in Little Cup: it competes in the format at its own size and level, where 100 Defense and access to Eviolite are enough to stop certain physical attackers.

Its role is not to switch in repeatedly without consequences. Its Special Defense of 37 is very low, and its 45 HP do not let it absorb many special attacks. Fire, Ground, Ghost and Dark are direct threats; Knock Off is especially troublesome because it removes the item supporting its bulk. It also becomes less effective if the opponent forces it out before it can use Swords Dance.

How to get the most out of it

The physical set takes advantage of Swords Dance alongside Shadow Sneak and Sacred Sword. Shadow Sneak makes up for its Speed of 28 and lets it finish off weakened opponents. Iron Head is useful against Fairy types and hits harder when priority is not needed. Iron Defense strengthens its physical side even further, although it leaves less room for attacking.

It is best brought in against opponents that cannot punish it with Fire, Ground, Ghost or Dark and use those turns to attack or raise its Attack. Its immunity to Fighting lets it cover teammates vulnerable to that type, while its resistance to Fairy makes specific switch-ins easier. No Guard demands caution: an opponent using moves with imperfect accuracy will not miss against Honedge, including attacks that would normally be risky.

TCG cards

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