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Official artwork of Iron Treads

#0990

Iron Treads

Gen IX

Paradox Pokémon

GroundSteel

Pokédex entry · Scarlet

This Pokémon closely resembles a scientific weapon that a paranormal magazine claimed was sent to this planet by aliens.

Height
0.9 m
Weight
240 kg
Base EXP
285
Growth
Slow
Catch rate

30/255Hard

Friendship

0/255

Base stats

HP90Attack112Defense120Speed106Sp. Def70Sp. Atk72
HP
90
Attack
112
Defense★
120
Speed
106
Sp. Def
70
Sp. Atk
72

Total 570

Very high

EV yield +3 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP150197
Attack105180
Defense112189
Speed99173
Sp. Def67134
Sp. Atk69136
Total6021009

About Iron Treads

It first appeared in Generation IX, in Pokémon Scarlet and Violet, as one of the Paradox Pokémon associated with the future. Its body resembles Donphan, but it replaces skin and shell with metal plates, a screen on its face, and a segmented band running along its back and closing like a wheel. This structure is not decorative: it allows it to curl up and move by rolling, with its legs protected by retractable parts.

The Pokédex presents it as a creature with a cruel nature. It also records rumours linking it to a scientific weapon described in a paranormal magazine and to an object from an old expedition journal. The English name, Iron Treads, means “iron tracks”; the Japanese テツノワダチ, Tetsunowadachi, expresses the same idea. “Ferrodada” combines “ferro”, related to iron, with “rodada”, referring to the marks it leaves as it moves.

It does not evolve and does not come from another species within an evolutionary line. Its ancient counterpart is Great Tusk, although both share their resemblance to Donphan and do not form an evolutionary family.

Combat analysis

×2

Weakness

FireWaterFightingGround
×½

Resistance

NormalFlyingPsychicBugDragonSteelFairy
×¼

Double resistance

Rock
×0

Immunity

ElectricPoison

Iron Treads in depth

A wheel descended from Donphan

The design starts from Donphan, but takes it towards a heavy machine with traits of a spherical robot and an industrial tyre. The band crossing its body works as a continuous wheel. The plates on its legs fold away so it can adopt that posture, while the screen on its face displays pixelated eyes. The glowing details on the band and the metal parts reinforce the technological reading without erasing its elephant silhouette.

Its name follows a direct construction. Iron Treads refers to iron tracks or bands; テツノワダチ, Tetsunowadachi, combines “iron” with “track” or “wheel mark”. “Ferrodada” preserves both parts: the material and the trail it leaves as it advances.

The future versus the past

Iron Treads debuted in Pokémon Scarlet and Violet and therefore has no history of changes between earlier generations. Within Paldea’s mythology, it is presented as a creature associated with the future, while Great Tusk takes the role of its ancient counterpart. Both point back to Donphan, but their bodies express opposite ideas: one retains an animal appearance, while the other turns its shell into rolling machinery.

The setting itself keeps part of its origin uncertain. Some sources describe it as a scientific weapon of extraterrestrial origin; others link it to a creature from an expedition journal. This contradiction fits the nature of Paradox Pokémon, whose origins are not explained in a single way.

The turn it wins through utility

In battle, its most recognisable set revolves around Stealth Rock and Rapid Spin. It can set entry damage, clear its own side of the field, and take advantage of Rapid Spin’s Speed boost so it does not give up all the momentum. Earthquake is its main physical attack, while Knock Off adds pressure against opponents that depend on their items. Iron Head covers targets that resist Ground and stops the movepool from being reduced to a single offensive type.

Quark Drive fits two different plans. Electric Terrain activates the ability without consuming an item, while Booster Energy lets it bring the boost to a team that does not want to depend on a terrain setter. In either case, it is worth deciding before the battle whether to aim for more speed or more physical power, because the ability favours the stat that already starts out above the others.

What the wheel cannot roll through

Its 120 Defense lets it switch into many physical hits, but it does not make up for all its weaknesses. Water- and Fire-type attacks punish its switches, while Fighting- and Ground-type attacks find a direct route through its typing combination. Its 70 Special Defense also limits its opportunities to switch into special attackers, especially without defensive support.

On teams that already cover those threats, it provides role compression: it attacks, removes hazards, sets its own, and can force switches thanks to its Speed. On teams that need a special wall or a source of constant recovery, its profile fits less well. Its body rolls with ease; keeping it healthy throughout the whole game is another matter.

TCG cards

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