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Official artwork of Ivysaur

#0002

Ivysaur

Gen I

Seed Pokémon

GrassPoison

Pokédex entry · Red

When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs.

Height
1 m
Weight
13 kg
Base EXP
142
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP60Attack62Defense63Speed60Sp. Def80Sp. Atk80
HP
60
Attack
62
Defense
63
Speed
60
Sp. Def★
80
Sp. Atk★
80

Total 405

Medium

EV yield +1 Sp. Def · +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack60125
Defense61126
Speed58123
Sp. Def76145
Sp. Atk76145
Total451831

About Ivysaur

The bulb on its back has stopped being a seed and still isn't a flower: it's a closed bud, green and tightly packed, already weighing heavily on thirteen kilos of animal spread over barely a meter. Pokédex entries insist on the mechanical consequence of that weight. Its legs and torso have thickened to handle the load, and when the bud grows large enough, it loses the ability to stand upright on its hind legs. What was an occasional posture in Bulbasaur no longer exists here: it moves on all fours, full stop.

The rest of its behavior revolves around flowering. It absorbs nutrients, the bud swells, and it starts giving off a sweet aroma that serves as a warning that it's about to open. It also seeks out the sun for longer and longer, to the point that an attentive Trainer can read the evolution before it happens: if it spends the afternoon lying under the light, the bud is at work.

It's still the Seed Pokémon, the same category as the forms above and below it in the line, even though by this point the seed has already been used up. It occupies the middle step between levels 16 and 32, a short stretch that almost nobody deliberately extends.

Combat analysis

×2

Weakness

FireIceFlyingPsychic
×½

Resistance

WaterElectricFightingFairy
×¼

Double resistance

Grass

Ivysaur in depth

Ivy that isn't ivy

The English name combines ivy with the ending -saur, which the whole line carries over from the Greek word for “lizard”. It's a workaround: there is no ivy in the design—the bud on its back is a bud, not a climbing plant—and the base animal isn't a reptile either. The Japanese, フシギソウ (Fushigisou), works better because it keeps the original wordplay: 不思議 (fushigi, “strange”) plus そう, which can also be read as 草 (“grass”) and as the ending that turns the phrase into “seems strange”. The same joke as in フシギダネ and one that continues in フシギバナ.

Other languages solved the problem on their own and with more flair than English. French calls it Herbizarre, from herbe and bizarre, while Korean uses 이상해풀, “strange grass”, built on the same adjective.

The short stretch

Sixteen levels separate one evolution from the next, and that narrow margin is why almost nobody gets to know it well. Even so, this is the stretch where the line learns what it actually uses. Seed Bomb arrives at level 20 and is the first Grass-type attack with decent power that a Trainer who started with a Kanto starter sees; until then, it gets by with Vine Whip and Razor Leaf, at 45 and 55. Sleep Powder and PoisonPowder are both at level 15, just before the change, and they're the real tools of this part of the game: put something to sleep or poison it, then drain it with Leech Seed, which comes in at 9.

After that, the move learning spreads out. Synthesis at 35, Petal Blizzard at 40, Power Whip at 45 with its 120 physical power, and Solar Beam at 50. The last one comes so late that most normal playthroughs have evolved it long before then; in practice, anyone who wants Solar Beam teaches it by TM.

Compared with Kanto's other two middle stages, its spread is the most defensive of the three and the least fun to use. Charmeleon hits harder, and Wartortle takes hits about as well with a better defensive typing. What it has going for it is Poison: its immunity to Toxic and resistances to Grass, Water, Electric, Fighting, and Fairy give it more excuses to switch in than its stat sheet would suggest.

An 80 that used to be a single stat

In Generation I, Special Attack and Special Defense didn't exist separately: there was a single value, Special, and Ivysaur's was 80. The split in Generation II left it with 80 on each side, so on paper it came out ahead without anyone touching it. Its 405 total hasn't moved since 1996.

Chlorophyll wasn't there at first either. It arrived as a Hidden Ability well after Abilities were introduced, and it's the only thing that has truly changed its role in competitive play: without it, it's just a step toward something else; with it, it's the reason Vulpix appears on the same team lists, because it sets up the sun when it comes in.

Outside the main series games

It's one of the three Pokémon controlled by the Pokémon Trainer in Super Smash Bros. Brawl, alongside Squirtle and Charizard, and it keeps the role in Super Smash Bros. Ultimate. In Brawl, it carried the stamina system, which gradually weakened the active Pokémon the longer it fought; in Ultimate, that mechanic disappeared and several of its attacks received direct improvements. It's the only appearance in which the middle stage of a line matters more than either of its endpoints.

TCG cards

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