Back to the Pokédex
Official artwork of Joltik

#0595

Joltik

Gen V

Attaching Pokémon

BugElectric

Pokédex entry · Black

Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses.

Height
0.1 m
Weight
0.6 kg
Base EXP
64
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP50Attack47Defense50Speed65Sp. Def50Sp. Atk57
HP
50
Attack
47
Defense
50
Speed★
65
Sp. Def
50
Sp. Atk
57

Total 319

Medium

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack46108
Defense49112
Speed63128
Sp. Def49112
Sp. Atk55119
Total372736

About Joltik

0.6 kg is enough for Joltik to cling to much larger Pokémon and steal their static electricity. It does not generate electricity itself: it climbs onto other Pokémon’s bodies, absorbs the charge and stores it in an internal pouch. In cities, it has also learned to draw power from electrical outlets, a less discreet habit than its size would suggest.

Its design is based on a tick, with features that also bring a jumping spider to mind. The rounded shape, short legs and habit of latching onto other creatures fit that parasitic idea. The English name combines “jolt”, an electric discharge, and “tick”. The Japanese バチュル blends the sound of an electrical crackle, bachibachi, with a reference to the tarantula.

Joltik appeared in Generation V and is the first stage of a two-species evolutionary line. At level 36, it evolves into Galvantula, which keeps the Bug and Electric types and develops the idea of a larger electric spider.

Combat analysis

×2

Weakness

FireRock
×½

Resistance

ElectricGrassFightingSteel

Joltik in depth

A tick with a battery

Joltik’s concept revolves around a tick that needs to take energy from others to survive. The reference goes beyond the name: the creature clings to large Pokémon, absorbs their static electricity and stores it. The entry that mentions Yamper adds a very specific behavioural detail: it clings to its rear, taking advantage of the fact that an Electric-type Pokémon is an especially practical source.

The Japanese バチュル is read as Bachuru. Its etymology combines bachibachi, an onomatopoeia for electrical crackling, with taranchura, tarantula. The design therefore mixes a tiny parasitic animal with a spider, although the evolutionary line develops the second reference much further in Galvantula.

A debut with its own identity

Joltik debuted in Generation V and was not available before then. Its first Pokédex entries already established the two traits that set it apart: it does not produce electricity and needs to obtain it from other creatures. Later versions kept that idea and added its urban habit of drawing power from electrical outlets.

Its movepool has also changed between generations. The current core retains the move progression that defines its style: Electroweb at level 4, Thunder Wave at level 16, Electro Ball at level 20 and Discharge at level 37. The result is a species that starts with control tools and ends with more reliable special attacks, although it never reaches its evolution’s power.

When size really matters

In regular battles, Joltik works best during the first half of the game, when it can still outspeed slower opponents and take advantage of Electroweb or Thunder Wave. Absorb does not deal much damage, but it lets it hit certain Ground- or Rock-type Pokémon with Grass-type coverage if it carries Giga Drain. Against Water- or Flying-type opponents, its Electric-type attacks are more direct.

Its problem is simple: any mistake costs dearly. HP 50, Defense 50 and Special Defense 50 leave little room to take hits, while Special Attack 57 is not enough to bring down resilient enemies without prior chip damage. It is best brought in after a teammate goes down, using Volt Switch to keep momentum and avoiding Fire- and Rock-type attacks. In Little Cup, its Speed 65 and access to Thunder Wave give it more room to fulfil that role.

The comparison that makes it clear

Compared with Magnemite, Joltik offers a resistance to Fighting and Bug-type attacks, but gives up power, bulk and the ability to punish switches. Compared with Chinchou, it has more Speed and a better offensive answer to Grass-type Pokémon, although it lacks Chinchou’s resistances and defensive margin. All three can pressure Water- and Flying-type Pokémon, but Joltik relies much more on striking first.

Its evolution fixes some of those shortcomings. Galvantula keeps the Bug and Electric combination and turns the idea of absorbing electricity into a larger spider, with an offensive presence Joltik cannot match. That is why the pre-evolution is better understood as a fast support and training Pokémon than as a threat intended to stay on the team until the end.

TCG cards

Showing 18 of 23 cards.

0%