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Official artwork of Karrablast

#0588

Karrablast

Gen V

Clamping Pokémon

Bug

Pokédex entry · Black

These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.

Height
0.5 m
Weight
5.9 kg
Base EXP
63
Growth
Medium
Catch rate

200/255Very easy

Friendship

70/255

Base stats

HP50Attack75Defense45Speed60Sp. Def45Sp. Atk40
HP
50
Attack★
75
Defense
45
Speed
60
Sp. Def
45
Sp. Atk
40

Total 315

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack72139
Defense45106
Speed58123
Sp. Def45106
Sp. Atk40101
Total370732

About Karrablast

At just 5.9 kg, Karrablast looks lighter than its compact body and frontal horn would suggest. Its design takes features from a ground beetle, particularly beetles specialised in devouring snails. Its relationship with Shelmet is anything but decorative: it chases it, dissolves its shell with a corrosive liquid and feeds on what is inside. When it feels threatened, it also uses this secretion to keep other attackers at bay.

Its blue body forms a rounded kind of shell, with a yellow area on its belly and black limbs. The fanged mouth reinforces its predatory behaviour. Its connection with Shelmet even affects its development: the electrical energy that appears when the two meet triggers a strange reaction in its body. In its evolutionary line, it is the first stage and leads to Escavalier, a Bug- and Steel-type Pokémon with a much more heavily armoured appearance.

Combat analysis

×2

Weakness

FireFlyingRock
×½

Resistance

GrassFightingGround

Karrablast in depth

A beetle designed to hunt snails

The design is based on a ground beetle that eats snails. The inspiration identified for Karrablast is Carabus smaragdinus, a beetle that fits its low body, shell and predatory behaviour. The frontal horn also recalls rhinoceros beetles, although here it reinforces a silhouette closer to a helmeted insect than a realistic animal.

The Japanese name, Kaburumo (カブルモ), draws on terms related to snail-eating beetles and the Japanese beetle. The English name Karrablast combines the reference to beetles of the genus Carabus with “blast”, alluding to the corrosive liquid it expels to defend itself and attack Shelmet.

An evolution based on its prey

The relationship between the two Pokémon represents a form of coevolution: predator and prey are linked by the same evolutionary event. Karrablast must be traded for Shelmet, while Shelmet follows the reverse process and ends up as Accelgor. The result is Escavalier, which keeps the Bug type, gains the Steel type and transforms the image of the small hunter into that of a warrior mounted in armour.

The idea has been present since their debut in Pokémon Black Version and Pokémon White Version. It appeared again in Pokémon X and Pokémon Y, and received new Pokédex entries in Pokémon Sword and Pokémon Shield. In those games, it is stated directly that its body reacts to electrical energy and that the liquid from its mouth melts the shell without it actually eating it.

The value of No Guard

In battle, No Guard is what sets Karrablast apart from an ordinary physical attacker. Megahorn has a power of 120, but its normal accuracy limits its use on many species. With No Guard, that uncertainty disappears for both Karrablast and its opponent. The problem is that the ability does nothing to improve its 60 Speed or 50 HP: if it does not move first or come in against a resisted attack, it goes down quickly.

That is why it is best used against slower opponents, especially when Megahorn hits super effectively. Swords Dance requires a safe turn, while X-Scissor offers a lower-risk option for making progress during the story. Drill Run helps against Rock- and Steel-types that block its main attack, although Karrablast does not have many powerful alternatives for covering all its weaknesses.

From breeding to Little Cup battles

In Little Cup, its 75 Attack and access to Megahorn let it act as a physical attacker and cleaner. It can also use Knock Off to remove items and make it easier for its teammates to break through sturdier opponents. Flying-, Fire- and Rock-type Pokémon are its natural answers; the first outspeed it easily, while the last resist much of its movepool.

Its weakness to the Rock type also makes switching in awkward when there is residual damage on the field. Its 45 and 45 defenses do not let it take strong neutral hits for granted. Karrablast works best coming in after a teammate forces a switch or against a move it resists, not as a first choice for taking attacks. It is not available in the games set in Paldea, so its use is limited to titles where it can be obtained and formats where its combination of No Guard and Megahorn has room to work.

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