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Official artwork of Klawf

#0950

Klawf

Gen IX

Ambush Pokémon

Rock

Pokédex entry · Scarlet

Klawf hangs upside-down from cliffs, waiting for prey. But Klawf can’t remain in this position for long because its blood rushes to its head.

Height
1.3 m
Weight
79 kg
Base EXP
158
Growth
Medium
Catch rate

120/255Easy

Friendship

50/255

Base stats

HP70Attack100Defense115Speed75Sp. Def55Sp. Atk35
HP
70
Attack
100
Defense★
115
Speed
75
Sp. Def
55
Sp. Atk
35

Total 450

High

EV yield +2 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack94167
Defense108183
Speed72139
Sp. Def54117
Sp. Atk3695
Total494878

About Klawf

At 79 kg spread over 1.3 m, Klawf looks like a rock crab built to cling to any wall. Its shell has a stony texture and three protruding plates, while black tufts cover its joints and the area between its eyes. These move on stalks and can rotate in any direction, letting it watch its surroundings without changing position.

It lives on cliffs and waits upside-down or on its side for prey to appear. When it spots something, it drops down and uses one claw to pin it while striking with the other. It also moves sideways to dodge attacks. The method has one drawback: if it stays inverted for too long, blood pools in its head and it eventually gets dizzy.

Its appearance combines traits of hairy crabs with rock climbing. Its mouth, with rectangular teeth resembling battlements, reinforces the image of a creature tied to craggy terrain. Klawf does not evolve and does not come from another species, so it occupies its evolutionary line on its own.

Combat analysis

×2

Weakness

WaterGrassFightingGroundSteel
×½

Resistance

NormalFirePoisonFlying

Klawf in depth

A Name Made of Claws and Cliffs

Klawf's design starts with a crab, but not a smooth marine one. The black bristles on its body point towards species such as the horsehair crab, while the orange color and rough shell fit a crustacean adapted to hard surfaces. Its posture matters too: its legs and claws are designed to hold onto vertical walls, not to walk elegantly across sand.

The English name combines claw and cliff. The Japanese ガケガニ is read as Gakegani and combines gake, meaning “precipice”, with kani, meaning “crab”. It also allows for a play on kegani, the horsehair crab. The idea is concentrated into two elements: a crustacean and a rock wall.

The Ambush from the Ceiling

The Pokémon Scarlet and Violet entries describe Klawf hanging from cliffs, waiting for prey to pass underneath. That behavior explains the Ambush Pokémon category and its moves as well: Protect, Metal Claw, Rock Tomb, and X-Scissor fit a creature that waits for the right moment to launch itself at its opponent.

In Paldea's story, a giant specimen appears as the Stony Cliff Titan. It is not a permanent alternate form of the species, but a boss encounter tied to the adventure. After that episode, Klawf appears again as a regular catch. Its design makes good use of that distinction: the ordinary specimen already looks heavy, but the Titan turns its broad silhouette and claws into a threat that dominates the battlefield.

A Rock Relative Without an Evolution

Klawf shares the idea of a land-dwelling crustacean with Crabrawler, although the focus is different. Crabrawler relies on boxing and forward movement; Klawf moves sideways, clings to walls, and uses its claws to attack weak points. It also recalls Crustle through the shell's visual weight, but here the shell is not an external burden: it is part of the body and has an almost mineral texture.

It arrived with the ninth generation and has no earlier appearances that would allow changes to its stats, Abilities, or moves to be tracked across generations. It also has no evolution that has changed its role over time. Its identity was set from Pokémon Scarlet and Violet onwards: a Rock-type crab, physical attacker, and cliff-dwelling creature.

How to Use It Without Exposing Its Weak Points

In a normal playthrough, it works well as a physical attacker that can take direct hits. Rock Throw and Rock Tomb cover the early battles; later, Rock Slide and High Horsepower expand its damage options, while Swords Dance lets it take advantage of a turn given by a passive opponent. Stealth Rock also gives it a useful job when it has no chance to sweep.

In trainer battles, Anger Shell activates easily if Klawf comes in against a physical attack it can withstand. The drop to its defenses after the trigger means you have to act quickly: attacking with Rock Slide or switching out is usually better than trying to stack several boosts. Protect lets it check whether the opponent is going to use a super effective move, although overusing it gives away free turns.

Its plan falls apart against special attackers and Water-, Grass-, Ground-, Fighting-, and Steel-types. It is not a good idea to send it in blindly against them. Kleavor offers more direct offensive pressure, while Klawf relies more on taking the first hit, activating Anger Shell, and making use of Ground- and Dark-type coverage.

TCG cards

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