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Official artwork of Lampent

#0608

Lampent

Gen V

Lamp Pokémon

GhostFire

Pokédex entry · Black

This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.

Height
0.6 m
Weight
13 kg
Base EXP
130
Growth
Medium slow
Catch rate

90/255Medium

Friendship

70/255

Base stats

HP60Attack40Defense60Speed55Sp. Def60Sp. Atk95
HP
60
Attack
40
Defense
60
Speed
55
Sp. Def
60
Sp. Atk★
95

Total 370

Medium

EV yield +2 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack40101
Defense58123
Speed54117
Sp. Def58123
Sp. Atk90161
Total420792

About Lampent

At 13 kg, Lampent weighs considerably less than its old-fashioned lantern silhouette might suggest. Its black body floats beneath a pointed shade, with two curling arms and a bluish flame enclosed in its head. The design draws on an oil lamp or street lamp and the will-o'-the-wisps associated with wandering souls; it also recalls the hitodama of Japanese folklore.

Pokédex entries present it as a presence tied to death. It can sense when someone is about to die, haunts hospitals and silently follows dying people. It then absorbs the soul that leaves the body and feeds its flame with it. In cities, it hides by pretending to be an ordinary lamp, a behaviour that explains its reputation as a bad omen.

It is the middle stage of the Litwick line and evolves into Chandelure. It keeps the Ghost and Fire types throughout the entire line, but replaces the small starting candle with a long-armed lantern before reaching its final form.

Combat analysis

×2

Weakness

WaterGroundRockGhostDark
×½

Resistance

FireGrassIcePoisonSteelFairy
×¼

Double resistance

Bug
×0

Immunity

NormalFighting

Lampent in depth

A lantern for souls

Lampent's body combines an oil lamp or street lamp with the image of a wandering flame associated with the dead. Its black shade resembles a pointed hat, while the handless arms reinforce its appearance as a floating object. The flame enclosed in its head sets it apart from an ordinary lamp: it does not light up a room, but represents the energy it gains from souls.

The English name combines “lamp” with “lambent”, meaning a soft or flickering glow. It also fits with “lament”, given its connection to death. Its Japanese name, ランプラー (Lampler), comes from “lamp” and keeps the direct reference to the object. There is no separate Spanish translation: Lampent retains its international name.

The lantern between the candle and the chandelier

The evolutionary line progresses through very clear visual stages. Litwick is a small candle that attracts those who approach; Lampent represents the lantern that roams the streets and waits near hospitals; Chandelure takes the idea to a chandelier capable of holding several flames. The change is not merely decorative. Pokédex entries shift its behaviour from attracting life energy to directly seeking the souls of those who die.

The evolution method also marks its place in the line. Litwick needs to reach level 41 to become Lampent, while the final evolution requires a Dusk Stone. This makes it possible to keep it at this stage during the story if you prefer its level-up moves, rather than evolving it immediately.

What changed since its debut

Lampent first appeared in the Unova region and has kept its Ghost and Fire types, evolutionary line and lantern concept tied to death ever since. Its hidden ability did change between generations. At debut, it was Shadow Tag; in later generations, it became Infiltrator. In the current games, the available combination is Flash Fire, Flame Body and Infiltrator.

The change matters because Shadow Tag restricted the opponent's ability to switch out, whereas Infiltrator offers a different and more direct kind of utility: it ignores barriers such as Substitute. It does not turn Lampent into a top-tier threat, but it does change which matchups it can handle and what role its hidden ability serves.

How to use it without asking too much of it

The spread of 95 Special Attack against 40 Attack and 55 Speed points to a simple plan: attack from the special side and avoid prolonged physical exchanges. Shadow Ball is its most reliable Ghost option, Flamethrower provides consistent Fire damage and Overheat hits much harder at the cost of lowering its Special Attack afterwards. Will-O-Wisp is useful for punishing physical opponents, although it cannot solve its Speed problems on its own.

Flash Fire works best if the team can offer it a safe switch-in against Fire moves. Flame Body fits a riskier strategy based on taking physical contact and fishing for a burn. Infiltrator is valuable when the opponent relies on Substitute, but it does not make up for its weaknesses to Water, Ground, Rock, Ghost and Dark.

In Pokémon Scarlet and Pokémon Violet, it serves as a transitional special attacker until Chandelure becomes available. It also has a place in lower-power battles, where its immunities to Normal and Fighting let it switch into specific moves. Its design, on the other hand, never needs that explanation: seeing an ordinary lamp in a city is enough to understand why Pokédex entries advise against getting too close.

TCG cards

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