Back to the Pokédex
Official artwork of Lanturn

#0171

Lanturn

Gen II

Light Pokémon

WaterElectric

Pokédex entry · Gold

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Height
1.2 m
Weight
22.5 kg
Base EXP
161
Growth
Slow
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP125Attack58Defense58Speed67Sp. Def76Sp. Atk76
HP★
125
Attack
58
Defense
58
Speed
67
Sp. Def
76
Sp. Atk
76

Total 460

High

EV yield +2 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP185232
Attack56121
Defense56121
Speed64130
Sp. Def72140
Sp. Atk72140
Total505884

About Lanturn

It blinds its prey with a flash of light and swallows it whole, in a single bite, before the stunned animal understands what has happened. If anything survives the flash, it gets an electric shock as well. That two-step hunting method is repeated in almost every Pokédex entry, and explains the purpose of the antenna tipped with two spheres that grows from its head.

The light isn't magic: according to the Pokédex, it's produced by a chemical reaction between bacteria and the bodily fluids in the antenna itself. And it's visible from a very long way off. Hence the two nicknames used in translations, High Sea Star and Deep Sea Star, and the image that keeps appearing entry after entry: looking out over the sea at night from a ship's deck and finding something that looks like a starry sky, with the points of light shining from below. Its official category is the Light Pokémon.

It is 1.2 metres tall and weighs 22.5 kilograms, and lives in the open sea. It's the second and final stage of a two-stage line: Chinchou evolves into it and stops there, with no alternate forms or regional variants. The antenna, which is two long, separate appendages on the smaller Pokémon, becomes a single short, compact structure here.

Combat analysis

×2

Weakness

GrassGround
×½

Resistance

FireWaterIceFlying
×¼

Double resistance

Steel

Lanturn in depth

The lantern and the anglerfish

The design is based on a deep-sea fish with a luminous lure, the kind that brings food right to its mouth instead of chasing it. That Y-shaped antenna with two bulbs at the end is the drawn version of the illicium: the modified dorsal spine that hangs in front of an anglerfish's face. What's interesting is that the Pokédex takes the trouble to explain the mechanism, and explains it well. Bacteria housed in the antenna, a reaction with the body's fluids, light. Real fish work the same way, with colonies of symbiotic bacteria living inside the lure.

The name doesn't try quite as hard. ランターン is the direct Japanese transcription of “lantern”, and the English form, Lanturn, merely changes one letter so the word looks like a fish. Spanish inherited the English name unchanged. The category, Light Pokémon, follows the same literal approach.

The 460 points and where they go

It's worth looking closely at the spread, because it's unusual. 125 HP is a high figure; 76 and 76 in the two special stats are ordinary; 58 and 58 in Attack and Defense are unevolved-Pokémon numbers. In practice, that means its real bulk depends almost entirely on a single stat, and a strong physical hit takes much more of its health than that 125 suggests.

Volt Absorb is what saves the whole package. It restores HP when Lanturn is hit by an Electric-type attack, wiping out the weakness its second typing should give it and turning it into the natural answer to any Thunderbolt or Thunder. Water Absorb, its Hidden Ability, does the same with Water, although there it competes with a resistance Lanturn already had. The third option, Illuminate, only affects encounter rates outside battle and contributes nothing in battle.

Neighbours with the same plug

The Water and Electric combination is shared by very few Pokémon. The best-known is Rotom in its Wash Form, which reaches the same typing by a different route and makes better use of it thanks to Levitate, which also removes the Ground weakness. Against it, Lanturn's advantage is that HP reserve and an ability that heals rather than simply ignores the hit.

On the other side are the Pokémon that give it trouble. Quagsire is the obvious example: Water and Ground, immune to every Electric-type move Lanturn can throw out and equipped with the Ground-type attack that hurts it. Against that profile, Ice Beam is its only answer, and 76 Special Attack doesn't always get it there in time.

Its base stat total of 460 has not changed since the line first appeared in Generation II. What did arrive later was Water Absorb as a Hidden Ability, added in a generation after its debut.

TCG cards

Showing 18 of 28 cards.

0%