Back to the Pokédex
Official artwork of Lopunny

#0428

Lopunny

Gen IV

Rabbit Pokémon

Normal

Pokédex entry · Diamond

An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.

Height
1.2 m
Weight
33.3 kg
Base EXP
168
Growth
Medium
Catch rate

60/255Medium

Friendship

140/255

Base stats

HP65Attack76Defense84Speed105Sp. Def96Sp. Atk54
HP
65
Attack
76
Defense
84
Speed★
105
Sp. Def
96
Sp. Atk
54

Total 480

High

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack72140
Defense80149
Speed99172
Sp. Def90162
Sp. Atk53116
Total519911

About Lopunny

It looks like a delicate rabbit with carefully groomed ears, but you shouldn't touch one without permission. Lopunny is based on a lop-eared rabbit, recognizable by its drooping ears, and its design adds fashion details: the tufts on its legs resemble fur cuffs and boots. That combination explains its well-groomed appearance, as well as the contrast between its elegant bearing and its kicks.

Pokédex entries describe it as a very cautious creature. It keeps watch over its surroundings, bounds away in great leaps when it senses danger and avoids battles whenever possible. If the situation forces it to fight, it changes its attitude and strikes with disproportionate force. It sheds its fur twice a year; its winter coat is light, fluffy and useful for making warm clothing.

It is the final member of its evolutionary line. It comes from Buneary, which evolves when it levels up with a friendship of at least 160. Compared with its pre-evolution, it keeps its caution and concern for its appearance, but develops legs capable of turning an escape into a powerful defence.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Lopunny in depth

Drooping ears, cuffs and boots

The design starts with a lop-eared rabbit, hence the long ears that hang down on either side of its head. Bulbapedia also identifies a visual reference to a fashion model wearing fur or faux-fur cuffs and boots. This isn't a rabbit covered in purely decorative accessories: its ears help hide its body when it senses danger, while its limbs focus its offensive response.

The English name combines “lop”, referring to the lop-eared rabbit, and “bunny”. The Japanese ミミロップ is built from mimi, “ear”, and “lop”. The Japanese etymology puts the physical feature front and centre; the English one emphasises the animal that inspires the species.

From caution to striking back

In its debut in the fourth generation, Lopunny was left as a fast Normal type, with modest Attack and few reasons to take up a competitive team slot. Its ability Klutz gave it a specific role alongside moves for swapping items, but that resource wasn't enough to solve its problems with power, durability and switching in against Fighting-type attacks.

The sixth generation changed how the species was perceived with Mega Lopunny. That form added the Fighting type and the ability Scrappy, which allows it to hit Ghost-type Pokémon with Normal- and Fighting-type moves. The result was a far more threatening physical attacker, capable of making use of priority moves and putting offensive teams under pressure. The difference between the two forms explains why Lopunny's competitive history has two clearly separate stages.

What it retains from Buneary

Buneary already presents the idea of an animal that looks vulnerable but responds with kicks. The evolution doesn't change that personality: it remains cautious and not fond of fighting. What changes is the scale of its response. The entries go from describing a quick escape to talking about strikes capable of easily sending an opponent flying.

Its care for its coat also links the two stages. Lopunny sheds its fur twice a year and develops a warm, lightweight winter coat. That detail gives a practical purpose to a feature that, visually, might seem decorative.

How to use it without asking for miracles

With its regular form, it's best saved for the final stretch of the battle. Its 105 Speed lets it move before many opponents, but its 76 Attack doesn't guarantee knockouts against healthy targets. Double-Edge and Close Combat cover different situations, while Play Rough punishes opponents vulnerable to the Fairy type. Limber is the preferred ability if the team is worried about paralysis; Klutz only makes sense when the strategy revolves around disabling opposing items.

In singles, it works best after a teammate forces a switch or leaves an opponent weakened. It shouldn't be exposed to Fighting-type attacks or left in against Pokémon that can take its hits and strike back. Its Speed is genuine, but it can't compensate on its own for its lack of power and 65 HP. In games with Mega Evolution, the alternate form completely changes that assessment and makes use of the same kicks from a much more reliable offensive base.

TCG cards

Showing 18 of 25 cards.

0%