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Official artwork of Magnezone

#0462

Magnezone

Gen IV

Magnet Area Pokémon

ElectricSteel

Pokédex entry · Diamond

It evolved from exposure to a special magnetic field. Three units generate magnetism.

Height
1.2 m
Weight
180 kg
Base EXP
241
Growth
Medium
Catch rate

30/255Hard

Friendship

70/255

Base stats

HP70Attack70Defense115Speed60Sp. Def90Sp. Atk130
HP
70
Attack
70
Defense
115
Speed
60
Sp. Def
90
Sp. Atk★
130

Total 535

High

EV yield +3 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack67134
Defense108183
Speed58123
Sp. Def85156
Sp. Atk121200
Total569973

About Magnezone

A flying saucer built around the idea of electromagnetism: Magnezone looks like a metal spacecraft with a large central eye and two side units that retain features of Magnemite. The three components generate a magnetic field and emit electrical waves while receiving signals from an unknown source. That is why it has been mistaken for a UFO when seen crossing the night sky, and some people still believe it came from space.

Its behaviour is hardly friendly. It detects intruders with its radar and can eliminate them with a destructive beam. It also emits fields so intense that several specimens can attract one another until they are left immobilised. The species is the final stage of its evolutionary line: Magnemite evolves into Magneton, which reaches its final form when exposed to certain magnetic conditions or a Thunder Stone. Its body weighs 180 kg despite measuring 1.2 m, a proportion that fits its appearance as compact, heavy machinery.

Combat analysis

×4

Double weakness

Ground
×2

Weakness

FireFighting
×½

Resistance

NormalElectricGrassIcePsychicBugRockDragonFairy
×¼

Double resistance

FlyingSteel
×0

Immunity

Poison

Magnezone in depth

A flying saucer made of magnets

The design starts from a representation of electricity and magnetism turned into a creature. Magnezone looks like a metal flying saucer, with a circular body, a central eye and two side units reminiscent of Magnemite. The evolution can be understood as a fusion of Magneton: one of its units grows, while the other two move to the sides of the new body.

The English name combines “magnetic” and “zone”, referring to a magnetic area or field. The Japanese name, Jibacoil (ジバコイル), contains jiba, “magnetic field”, and coil, “coil”. The combination fits the magnets, electrical waves and machine-like shape preserved throughout the line.

An evolution tied to the map

Magnezone debuted in Generation IV as Magneton’s evolution, but for several games it was not enough to level up or use an ordinary item. It had to be done in an area with a special magnetic field. Mt. Coronet, Chargestone Cave, Route 13 in Kalos, Blush Mountain, Vast Poni Canyon and New Mauville served that purpose in different titles.

That condition changed in recent games. Since no special magnetic area was available, the Thunder Stone became the practical evolution method. The change preserves the thematic idea, but removes the dependence on a specific location and lets players complete the evolutionary line with fewer detours.

More power than speed

Compared with Magneton, Magnezone sacrifices Speed: it remains at 60, but gains a much more resilient and offensive profile. Its 115 Defense, 90 Special Defense and 130 Special Attack explain how it plays: it switches in against attacks it resists, threatens with a powerful special hit and forces the opponent to decide whether to keep their Steel-type Pokémon.

It does not replace Magneton in every situation. The previous form is faster and may fit better when outspeeding certain opponents matters more than taking hits. Magnezone, by contrast, gives it more room to absorb damage and has greater special firepower. The choice depends on whether the team needs Speed or a sturdier switch-in against Steel types.

How to get the most out of it

Magnet Pull should be used patiently. It is worth scouting the opponent’s moves first and saving Magnezone to switch in against the Steel-type target you want to trap. Flash Cannon is useful against targets that resist Thunderbolt, while Volt Switch lets it leave without giving up all of its momentum. Thunder Wave helps against faster opponents, but using it carelessly can give free turns to Pokémon that take advantage of status moves.

The field matters a lot. An opponent with a Ground-type attack threatens to knock it out, while Fire- and Fighting-type Pokémon also force switches. That is why it should not be sent into battle just because it has many resistances: it needs a clear target. Its three units generate magnetism even while it remains still, and its Pokédex entries link that field to signals that no one has yet managed to interpret.

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