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Official artwork of Maractus

#0556

Maractus

Gen V

Cactus Pokémon

Grass

Pokédex entry · Black

It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.

Height
1 m
Weight
28 kg
Base EXP
161
Growth
Medium
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP75Attack86Defense67Speed60Sp. Def67Sp. Atk106
HP
75
Attack
86
Defense
67
Speed
60
Sp. Def
67
Sp. Atk★
106

Total 461

High

EV yield +2 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP135182
Attack81151
Defense64130
Speed58123
Sp. Def64130
Sp. Atk99173
Total501889

About Maractus

A flowering cactus shaped like a prickly pear, with arms reminiscent of a rabbit’s ears, forms the basis of Maractus’s design. The pink flowers, yellow spines and rounded body give it the appearance of a desert plant, while its rhythmic movements introduce the reference to maracas. In fact, when it sways, it produces a sound similar to that of these instruments.

It lives in arid areas and uses music and dance to scare away the bird Pokémon that try to eat the seeds from its flowers. Once a year, it scatters them across the desert; they are highly nutritious and provide food for other Pokémon in the area. The image of a plant defending itself with noise and rhythm fits moves such as Petal Dance, Sweet Scent and Sunny Day.

Maractus appeared in Generation V and occupies a one-species evolutionary line. It has neither a pre-evolution nor an evolution, just as Cacnea shares the Cactus Pokémon category with it.

Combat analysis

×2

Weakness

FireIcePoisonFlyingBug
×½

Resistance

WaterElectricGrassGround

Maractus in depth

A cactus that makes a sound when it moves

The design starts with a flowering cactus, probably a prickly pear, and adds the silhouette of a maraca. Its raised arms look like rabbit ears, a shape that also recalls certain rounded-looking cacti. The flowers and body decorations evoke a Mexican aesthetic, while the dancing and rhythmic sound reinforce the association with percussion instruments and mariachi music.

The English name, Maractus, combines “maraca” and “cactus”. The Japanese Maracacchi keeps that idea and adds a sound close to “mariachi”. The connection between name, appearance and behaviour is reflected in its Pokédex entries: it is not a silent cactus, but a plant that uses noise to protect its seeds.

An isolated species in Unova

Maractus debuted in Pokémon Black and White, where it was associated with the Desert Resort. Its first entries already established its two main traits: its arid habitat and the dance it uses to scare away bird Pokémon. In the Generation V sequels, the same idea remained, with the sound of maracas presented as a response to its rhythmic movement.

During Generation VI, it kept appearing through alternative areas and acquisition methods. Afterwards, it had no dedicated Pokédex entries in Generation VII and was left out of the Alola games. It returned in Sword and Shield, where its entries once again split the focus between the rhythm that scares birds and the nutritious seeds it scatters every year. It does not appear in Scarlet and Violet, so its path through the main-series games has been an uneven one.

The Special Attack cactus

Compared with Cacturne, which combines Grass and Dark and has a different offensive profile, Maractus concentrates its best stat in Special Attack, at 106. This specialisation lets it make use of Giga Drain, Energy Ball, Leaf Storm and Solar Beam, but its 67 defenses and 60 Speed prevent it from switching in and out safely.

Its relationship with water is more useful than its physical bulk. Water Absorb lets it switch into an attack that would normally damage a Grass-type species, restore HP and force a switch. Storm Drain serves a similar purpose in double battles, where it can draw a move aimed at an ally, although the Special Attack boost does not always make up for its frailty.

How to make the most of it

In a normal playthrough, it works best against Water-, Ground- or Rock-type Pokémon, especially if it can use Water Absorb to recover HP. Spikes is useful early in the battle, when opposing switches allow residual damage to build up. Giga Drain helps it stay on the field and Cotton Guard can improve its physical resilience, but it needs time to set up.

Sunny Day turns Chlorophyll into a real alternative and allows Solar Beam to be used without a charging turn. Even so, Fire, Ice, Poison, Flying and Bug force it out. Its resemblance to a musical instrument is not just a decorative detail: the maracas explain its name, its animation and the way it defends the seeds of its flowers.

TCG cards

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