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Official artwork of Monferno

#0391

Monferno

Gen IV

Playful Pokémon

FireFighting

Pokédex entry · Diamond

To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.

Height
0.9 m
Weight
22 kg
Base EXP
142
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP64Attack78Defense52Speed81Sp. Def52Sp. Atk78
HP
64
Attack
78
Defense
52
Speed★
81
Sp. Def
52
Sp. Atk
78

Total 405

Medium

EV yield +1 Speed · +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP124171
Attack74143
Defense51114
Speed77146
Sp. Def51114
Sp. Atk74143
Total451831

About Monferno

It debuted in the fourth generation, with Pokémon Diamond and Pearl, as the evolution of Chimchar. Its design is based on a monkey and adds traits from monkey kung fu martial arts: an upright posture, hands ready to strike and a tail tipped with fire. The “Playful Pokémon” category suits a restless creature that uses any surface to move around.

Pokédex entries describe very precise control over the flame on its tail. It lengthens it to intimidate and regulates it to keep its opponent at the distance it wants. It also uses ceilings and walls as footholds from which to launch aerial attacks, while its fiery tail works as an additional weapon. The result is an agile fighter, more focused on movement and pressure than on taking hits.

It occupies the middle stage of its evolutionary line. It keeps the Fire type of Chimchar, adds the Fighting type and prepares the way for Infernape, which reaches its final form at level 36.

Combat analysis

×2

Weakness

WaterGroundFlyingPsychic
×½

Resistance

FireGrassIceDarkSteel
×¼

Double resistance

Bug

Monferno in depth

A monkey among the flames

The design calls to mind a monkey with pronounced features and the tradition of monkey kung fu, a reference that explains the addition of the Fighting type. Its flaming tail is not just decoration: Pokédex entries present it as a tool for intimidation, keeping its distance and attacking. The English name combines “monkey” and “inferno”, while the Japanese name Moukazaru combines mōka, “intense flames”, with saru, “monkey”. The species was designed by Takao Unno along with its two evolutions.

The leap that changes the species

Chimchar starts out as a Fire-type Pokémon focused on mobility. Upon evolving at level 14, Monferno adds Fighting and gains access to a more varied offensive movepool. The final step comes at level 36, when Infernape keeps that combination and makes better use of its stats. Monferno occupies a delicate position: it already has serious combat tools, but it still carries the limitations of a middle stage.

Since its debut, the species has appeared across several generations and its movepool has been adjusted as learning methods have changed. Moves that once depended on TMs, tutors or transfers have not always kept the same availability in every game. In Pokémon Scarlet and Violet, it has a broad selection of physical, special and support moves, as well as its two known Abilities.

Two attacks and an exit

The equality between Attack and Special Attack lets it choose a direction without completely wasting part of its stats. For a physical approach, Close Combat and Flare Blitz apply immediate pressure, although the former lowers its defences and the latter causes recoil damage. A special approach can use Flamethrower, Fire Blast or Focus Blast, with Nasty Plot to raise its Special Attack before striking.

U-turn is one of its most practical tools. It lets it punish a switch and bring in a teammate that covers the Water-, Ground-, Flying- or Psychic-type Pokémon that usually comes in against it. Knock Off also helps weaken defensive answers. If used as support, Stealth Rock and Taunt let it interfere with the opponent’s setup, but its 52 Defense and 52 Special Defense mean it cannot stay in front of neutral attacks for long.

The mark of its movepool

Iron Fist gives a punch-based variant built around Fire Punch, Thunder Punch or Focus Punch a clear purpose, although Blaze is the most straightforward Ability and works without relying on a special method of obtaining it. Thunder Punch’s Electric coverage improves its options against certain Water-type Pokémon, while Poison Jab and Rock Tomb punish some predictable switches.

In a normal match, its best moments come when it switches into an attack it resists, forces the opponent out and uses that turn to attack or go for U-turn. It should not be sent against opponents with a Speed advantage, nor should it be trusted to absorb hits. Its tail serves to keep the enemy at a distance; in battle, that same idea translates into striking, forcing the switch and leaving before it gets trapped.

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