Back to the Pokédex
Official artwork of Natu

#0177

Natu

Gen II

Tiny Bird Pokémon

PsychicFlying

Pokédex entry · Gold

Because its wings aren't yet fully grown, it has to hop to get around. It is always star­ ing at something.

Height
0.2 m
Weight
2 kg
Base EXP
64
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP40Attack50Defense45Speed70Sp. Def45Sp. Atk70
HP
40
Attack
50
Defense
45
Speed★
70
Sp. Def
45
Sp. Atk★
70

Total 320

Medium

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP100147
Attack49112
Defense45106
Speed67134
Sp. Def45106
Sp. Atk67134
Total373739

About Natu

You find it in the forest and almost always at ground level: the Pokédex entries agree that it looks for food down there and only occasionally climbs onto branches to peck at tender shoots. It climbs, it doesn’t fly. Its wings haven’t grown enough and it gets around by hopping, although that shortcoming has become an asset — it has developed its jumping ability so far that it can reach high branches nobody else can.

It is 20 centimetres tall and weighs 2 kilograms. Its body is a green ball with short wings striped red and yellow and a crimson feather on its head; the official category, Tiny Bird Pokémon, doesn’t try very hard.

What comes up most often in the descriptions is its stare. It is always watching something. If someone meets its gaze, it returns it without looking away, and the moment that person moves or comes closer, it runs off in a series of hops. It watches more than it eats.

It is the first half of a two-Pokémon line. At level 25 it becomes Xatu, which can fly, stops hopping and looks the other way.

Combat analysis

×2

Weakness

ElectricIceRockGhostDark
×½

Resistance

GrassPsychic
×¼

Double resistance

Fighting
×0

Immunity

Ground

Natu in depth

Native, nature, natu

The Japanese is ネイティ, “Neiti”, and comes directly from the English native. The western name combines nature with the Latin natu, “by birth”. Both point to the same place: the design draws on Native American motifs, and you can see it in the fact that the wings aren’t real bird wings but a flat pattern of red and yellow stripes, with the crimson head feather finishing the silhouette. It is a decorative bird — the kind painted on pottery or woven into fabric — before it is a bird observed in the wild. The spherical shape and short legs complete the joke: nobody drew this to make it fly.

What no one has touched

Since the second generation, the entry has been untouched. The 320 base stat points are the same now as they were then, with the same spread, and the Psychic/Flying pairing hasn’t moved despite all the type changes that came afterwards. The real change came in the fifth generation, when the hidden-ability system gave it Magic Bounce: a species that can’t take two hits suddenly shared one of the most annoying abilities in the game with Espeon. The difference is that Espeon can afford to stay on the field and make use of it.

Jumping instead of flying

It is best treated as what it is: a fast, frail special attacker. Its 70 Speed lets it move first against a good part of what it encounters early in the game, and Stored Power at level 5 is already useful when there is still nothing better available. The problem is the journey to Psychic, at 35. Between 10 and 30, what it learns are status moves — Teleport, Confuse Ray, Psycho Shift, Power Swap, Guard Swap — plus Night Shade at 20, which is Ghost-type and deals fixed damage. A team that relies on it during that stretch gets stuck.

The comparison with Sigilyph is cruel, and that is why it is useful: the same two types, the same air of a figure taken from an ancient motif, but with enough body to support the idea. Here the idea exists and the body doesn’t.

Future Sight, at 45, is the strongest move in its repertoire at 120 power, and anyone who evolves it as soon as possible will never see it in this form: at 25 it is already Xatu and the list becomes a different one. Having the small form’s full movepool means delaying evolution by twenty levels.

TCG cards

Showing 18 of 21 cards.

0%