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Official artwork of Necrozma

#0800

Necrozma

Gen VII

Prism Pokémon

Legendary
Psychic

Pokédex entry · Sun

Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.

Height
2.4 m
Weight
230 kg
Base EXP
270
Growth
Slow
Catch rate

255/255Very easy

Friendship

0/255

Base stats

HP97Attack107Defense101Speed79Sp. Def89Sp. Atk127
HP
97
Attack
107
Defense
101
Speed
79
Sp. Def
89
Sp. Atk★
127

Total 600

Elite

EV yield +1 Attack · +2 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP157204
Attack100174
Defense95168
Speed75144
Sp. Def84155
Sp. Atk118196
Total6291041

About Necrozma

230 kg of black matter hold together a creature that looks like an alien framework assembled from fragments of crystal. Necrozma belongs to a species that came from another world and, according to the Pokédex entries, spent an immense amount of time underground. Light is its food and its obsession: when it cannot absorb enough, it accumulates impurities, grows darker and eventually stops moving. That need explains its hostile behaviour and the laser beams it fires while searching for energy sources.

Its body resembles a broken prism, an extraterrestrial being and, in some interpretations, the outline of a skeletal dragon. The Japanese name ネクロズマ is written the same way in English and combines references to death, blackness and prisms. The species occupies an independent position: it does not evolve from another species and does not lead to an evolution. However, it has four known forms. The three additional ones appear when it absorbs the energy of Solgaleo or Lunala, while the original form is the incomplete, dark version deprived of its light.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Necrozma in depth

A Prism That Has Lost Its Light

The design starts from the refraction of light and the image of a prism, but twists them into something black, fractured and almost skeletal. It also incorporates science-fiction traits: a large head, disproportionate limbs and an appearance that does not fit in with Alola’s fauna. The Pokédex presents it as a creature from another world, although its dark appearance makes it look more like a damaged shell than a complete being.

The Japanese name ネクロズマ is retained in English. Its etymology brings together references to the Ancient Greek word for “dead”, the Japanese kuro, “black”, and “prism” or “plasma”. The letter z also fits the idea of an ending and the language of the Z-Moves from its generation.

From the Buried Creature to the Devourer of Stars

Necrozma debuted in the seventh generation as a presence linked to Alola’s light. In Pokémon Ultra Sun and Ultra Moon, it took on a central role by absorbing Solgaleo or Lunala. Dusk Mane Necrozma retains Solgaleo’s feline image; Dawn Wings Necrozma keeps Lunala’s bat-like base. Ultra Necrozma abandons those silhouettes and adopts a winged form reminiscent of a dragon or a star releasing an enormous amount of energy.

The forms are not evolutions. They are states of fusion and transformation, a distinction that matters because the original species remains the dark creature that seeks light in order to survive. The Pokédex entries emphasise that contradiction: the energy source it needs is also what it appears to be losing.

Stats That Demand Preparation

The spread of 97 HP, 101 Defense and 89 Special Defense gives it a durable foundation, but the most striking figure is its Special Attack of 127. Necrozma performs best when it is given a turn to set up Calm Mind, Iron Defense or Dragon Dance. Afterwards, Photon Geyser and Prismatic Laser punish opponents that do not resist the Psychic type, while Earth Power, Power Gem and Dark Pulse cover several predictable switches.

Prism Armor lets it take a super-effective hit that would knock out another attacker, but it does not fix its weaknesses. Dark types are especially awkward if it lacks a suitable answer, and fast opponents exploit its base Speed of 79. On offensive teams, it is best used after its answers have been weakened; on slower teams, Gravity or Trick Room help make its attacking turns count for more.

The Cost of Carrying Four Pokémon in One

Versatility is also its biggest practical problem. It can attack from the physical or special side, set Stealth Rock, boost its stats, recover HP or use Tera Blast to change the type of its offence. All those functions do not fit into a single set. A special Necrozma with Calm Mind will not have the same room as a physical one with Swords Dance, and a defensive variant loses power if it dedicates several slots to recovery and boosts.

In a normal playthrough, Morning Sun and Moonlight allow it to remain active after taking damage, while Confusion, Stored Power and Psyshock offer cheaper or more specific options than its main attacks. Prismatic Laser is reserved for turns when maximum damage matters: its 160 power makes up for the fact that it is not a move to press without thinking. The species looks like an incomplete body, and its playstyle maintains that same tension between having many answers and being unable to use them all at once.

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