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Official artwork of Pawmo

#0922

Pawmo

Gen IX

Mouse Pokémon

ElectricFighting

Pokédex entry · Scarlet

When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.

Height
0.4 m
Weight
6.5 kg
Base EXP
123
Growth
Medium
Catch rate

80/255Medium

Friendship

50/255

Base stats

HP60Attack75Defense40Speed85Sp. Def40Sp. Atk50
HP
60
Attack
75
Defense
40
Speed★
85
Sp. Def
40
Sp. Atk
50

Total 350

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack72139
Defense40101
Speed81150
Sp. Def40101
Sp. Atk49112
Total402770

About Pawmo

Pawmo appeared in Generation IX, with Pokémon Scarlet and Pokémon Violet. Its design is based on a marmot, a compact-bodied rodent that fits its category as the Mouse Pokémon. Its forepaws concentrate its most recognisable trait: they can strike and release electric discharges at the same time, as described in the Pokédex entries. When its group is attacked, Pawmo is the first to charge at the threat and uses a fighting technique based on those discharges.

The Electric and Fighting typing defines its physical evolution. Pawmi represents the small stage of the line; Pawmo adopts an upright stance and develops the offensive use of its paws, while Pawmot takes that idea to its final form. The species is 0.4 m tall and weighs 6.5 kg, so its fighter-like appearance does not come with a large size. It also retains traits from the Electric rodents of other regions, although its access to evolution sets it apart from the usual pattern of many similar species.

Combat analysis

×2

Weakness

GroundPsychicFairy
×½

Resistance

ElectricBugRockDarkSteel

Pawmo in depth

The marmot that fights with its paws

Pawmo's body evokes a marmot, but its upright stance turns that starting point into a small fighter. Electricity comes from the pads of its paws, and the design connects that idea with the blows from its forelimbs. The medical inspiration behind the discharges brings a defibrillator to mind, an association that fits a species that uses electricity while attacking. It is not simply a creature based on an Electric pet: its Fighting type and hand-to-hand technique are integrated into the concept, from its appearance to its Pokédex entries.

The English name retains the base of “paw”. The proposed etymology adds elements of Pawmi, “marmot” and “dynamo”, while the Japanese パモット is based on パモ, Pawmi's Japanese base name. The line therefore keeps a shared root and shifts the design towards a more active form.

The middle stage of a short line

Pawmo occupies a very specific position between Pawmi and Pawmot. It is not simply a larger version of the first stage: it changes type by gaining Fighting and comes to represent the group's active defence. The Scarlet entry places it on the front line when its herd is attacked; the Violet entry describes the coordination between blows and discharges.

Unlike Pikachu, the most obvious comparison among Electric rodents, Pawmo is part of a three-stage line. It also differs from Raichu in the way it fights: the emphasis is not on storing electricity to launch attacks from a distance, but on bringing it into physical contact. Since its debut in Generation IX, there has been no earlier version of the species against which to compare changes to its stats, moves or types.

What 85 Speed offers

In an adventure, 85 Speed lets it move before many opponents in the early stages, and 75 Attack gives moves such as Zing Zap, Thunder Punch and Knock Off a clear purpose. Thunder Wave is useful when dealing damage is not enough: it slows the opponent down and helps Pawmo retain the initiative. Dig provides a Ground-type option and lets it punish threats that resist its Electric attacks.

The chosen Ability changes how it switches in. Volt Absorb rewards reading an Electric attack and restoring HP; Natural Cure makes accepting a status condition less risky if it switches out afterwards. Iron Fist steers the set towards punching moves, but Pawmo still needs to be handled carefully because 40 Defense and 40 Special Defense leave little room against powerful attacks.

When staying one stage longer makes sense

The evolution into Pawmot comes upon levelling up, so keeping Pawmo for part of the adventure is a practical choice, not a permanent obligation. While it remains at this stage, it offers the Fighting type earlier and access to physical moves such as Low Kick, Low Sweep and Zing Zap. It also learns Agility, a way to reinforce its Speed advantage, although its defenses remain its main limitation.

Its movepool mixes physical and special attacks: Thunderbolt and Spark make use of the Electric type from the special side, while its base Attack of 75 favours Thunder Punch, Knock Off or Zing Zap. That mix lets you adapt it to whatever the team lacks, but it does not fix its frailty. Pawmo gains value when it switches in, strikes first and leaves; it loses value when left exposed to a sturdy opponent or to a Ground, Psychic or Fairy weakness.

TCG cards

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