Pelipper in depth
A pelican with a sailor’s name
The design makes its reference obvious. It’s a pelican with the gular pouch turned into the body’s central feature: a white body, blue crest and wings, and a disproportionately large yellow beak that, together with the head, visually outweighs everything else. It’s one of those Pokémon where the real animal did almost all the work and the design simply exaggerated one proportion.
The Japanese and English names match, ペリッパー (Perippā), which doesn’t happen all that often. It starts with “pelican” and adds the ending from skipper, the person in charge of a vessel. It fits what the entries describe: a creature that carries cargo from one place to another across the sea.
What Generation VII gave it
For four generations, it was coastal-route filler. It had 430 base stat points, 85 Special Attack, and its only regular ability was Keen Eye, which merely prevents its accuracy from being lowered — useful against Sand Attack and little else. Rain Dish, its Hidden Ability, gradually restores HP in rain, but it requires someone to set that rain up first.
Sun and Moon changed two things. Its Special Attack rose from 85 to 95 and its total went up to 440, a minor adjustment. They also gave it Drizzle as a second regular ability, which until then had been reserved for a very short list of species headed by Politoed. The difference between the two comes down to their stat spreads: Politoed lasts longer and can stay on the field, while this one comes in, gets the field wet, and leaves with U-turn. Neither option exists because of its stats.
Its move list arrives late
In a normal playthrough, the level-up schedule is a problem. Hurricane doesn’t show up until level 55 and Hydro Pump until 62, by which point most stories are already over. Until then, there’s Aerial Ace from level 1, Wing Attack at 15, and Water Pulse at 20, which stays at 60 power for dozens of levels. In between, at 28, Stockpile, Spit Up, and Swallow all arrive at once — three slots devoted to doing what a normal attack does in one.
As a means of transport, however, it does the job without question: it learns Surf and Fly by TM, and in the Hoenn games that meant covering two HMs with a single team member. Mist, at 41, clears stat changes from both sides and is one of those moves nobody carries until they run into an opponent that has stacked boosts.
The other Water/Flying type
The obvious comparison is Swanna, which shares the exact same types and distributes its points in the opposite way: more Speed, more physical Attack, less bulk, and no ability that changes the weather. On an ordinary team, the swan does a better job; on a rain team, there’s no argument.
Within its own line, the evolution changes the creature’s character more than its numbers. Wingull is a scavenging seagull that flits over beaches; Pelipper is the adult that takes charge of the nest and food distribution, and the Pokédex entries are written from that idea. It’s unusual for a two-stage line to devote so many lines to describing the final form’s social behaviour instead of its strength.