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Official artwork of Poltchageist

#1012

Poltchageist

Gen IX

Matcha Pokémon

GrassGhost

Pokédex entry · Scarlet

Supposedly, the regrets of a tea ceremony master who died before perfecting his craft lingered in some matcha and became a Pokémon.

Height
0.1 m
Weight
1.1 kg
Base EXP
62
Growth
Slow
Catch rate

120/255Easy

Friendship

50/255

Base stats

HP40Attack45Defense45Speed50Sp. Def54Sp. Atk74
HP
40
Attack
45
Defense
45
Speed
50
Sp. Def
54
Sp. Atk★
74

Total 308

Medium

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP100147
Attack45106
Defense45106
Speed49112
Sp. Def53116
Sp. Atk71138
Total363725

About Poltchageist

The Matcha Pokémon is born from the green tea powder that inhabits a vessel used in the Japanese tea ceremony. Its body carries a bamboo spoon and a yellow swirl beneath the lid, although that marking is not a weak point as it is with Sinistea. According to the stories of Kitakami, the regrets of a tea master obsessed with perfecting his art became bound to matcha and gave rise to this creature.

It is mainly active at night. It spreads part of its body over people or food and, when someone comes into contact with the powder, steals their life force and absorbs it as energy. It also fills cracks and repairs broken objects with its own matcha, a behaviour reminiscent of kintsugi, the Japanese technique of restoring pottery with resin and metallic powder.

During the day, it prefers cool, dark places, especially old houses. It is the first stage of its evolutionary line and evolves into Sinistcha by using a specific item rather than reaching a certain level.

Combat analysis

×2

Weakness

FireIceFlyingGhostDark
×½

Resistance

WaterElectricGrassGround
×0

Immunity

NormalFighting

Poltchageist in depth

Matcha, vessel, and regret

The design is based on matcha, a green tea that is cultivated, processed, and ground into powder. The vessel it inhabits resembles a container used in the Japanese tea ceremony, while the spoon on top represents the utensil used to transfer the powder. The concept also fits the tsukumogami, everyday objects that come to life in Japanese folklore.

The use of matcha to repair cracks is a reference to kintsugi. Rather than hiding a break, this technique turns it into a visible part of the restored object. The idea fits a creature that can cause harm by absorbing life force and, at the same time, repair dishes, electrical outlets, or other household objects. Its story also introduces the tea master whose regret became bound to the vessel.

A name that changes containers

Poltchageist combines “poltergeist”, the spirit associated with objects and domestic phenomena, with “matcha”. The Japanese name チャデス, Chadeath, retains the reference to “cha”, tea, and adds a phonetic pun connected with death. The choice ties in with the way it feeds and with the sinister tone of its Pokédex entries.

Its resemblance to Sinistea does not indicate an evolutionary relationship. The two lines are convergent species: they share the idea of possessed tea and the Mineral and Amorphous Egg Groups, but come from different origins. The reversal of their names is also deliberate: Poltchageist recalls Polteageist because it lives in a large vessel, while Sinistcha is closer to Sinistea because of its connection with a cup.

What changed and what did not

It appeared in Generation IX, in Pokémon Scarlet and Pokémon Violet, so there is no history of changes between generations to compare. Since its debut, it has kept the profile of a small, special-focused Pokémon geared towards support. Its line expands on an idea already known in the series, but shifts it from the cup and teapot to the utensils of a specific ceremony.

The clearest practical difference from Sinistea lies in their types. Grass/Ghost gives it more resistances and lets it punish Water- or Ground-type opponents with Giga Drain, but it also adds weaknesses that demand more care when switching. The yellow swirl on its body looks similar to Sinistea’s, although it does not function as a weak point.

How to make the most of it

In double battles, Hospitality rewards carefully timed switches alongside an ally that needs to recover HP. It is best brought in against Normal or Fighting and then used to take advantage of Shadow Ball, Giga Drain, or a support move. If the opponent does not threaten it with Fire, Ice, Flying, Ghost, or Dark, it may find a turn to use Nasty Plot.

In single battles, its HP 40 and Speed 50 are the main problem. It does not handle prolonged exchanges well, nor does it have enough special power to close out games on its own. In Little Cup, where every participant starts on a smaller scale, its immunity to Normal and Fighting, its resistances, and the recovery provided by Hospitality are much more valuable. There, it works best as a support piece with the ability to deal damage rather than as an attacker trying to sweep the opposing team.

TCG cards

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