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Official artwork of Quilladin

#0651

Quilladin

Gen VI

Spiny Armor Pokémon

Grass

Pokédex entry · X

It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills.

Height
0.7 m
Weight
29 kg
Base EXP
142
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP61Attack78Defense95Speed57Sp. Def58Sp. Atk56
HP
61
Attack
78
Defense★
95
Speed
57
Sp. Def
58
Sp. Atk
56

Total 405

Medium

EV yield +2 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP121168
Attack74143
Defense90161
Speed55119
Sp. Def56121
Sp. Atk54118
Total450830

About Quilladin

At 0.7 m tall, Quilladin weighs 29 kg: its armor is no lightweight decoration. Its compact body is covered by tough protection that deflects blows and lets it strike back with the two sharp horns on its head. Pokédex entries describe it as a calm creature. It collides with other members of its species to strengthen its legs, but its friendly nature means it never starts fights.

Its design combines hedgehog traits with a chestnut shell. The result fits its Spiny Armor Pokémon category: the shell resembles a closed plant covering, while the spines define its silhouette even when it stays still. Its highest stat is Defense, at 95, and that build sets it apart from Chespin, which is smaller and lighter.

It occupies the middle stage of its evolutionary line. Chespin evolves into Quilladin upon reaching level 16, followed by Chesnaught at level 36. The change stays true to the armor concept, developing it into protection designed to withstand direct hits.

Combat analysis

×2

Weakness

FireIcePoisonFlyingBug
×½

Resistance

WaterElectricGrassGround

Quilladin in depth

Armor shaped like a chestnut

The design starts with a hedgehog, but its bulk and plates evoke the spiny shell of a chestnut. The combination explains the green colour, rounded silhouette, and protrusions running along its body. It is not a creature built to look fast: its legs sit beneath a heavy, protected mass, while its horns concentrate the offensive part of its head.

The English name combines quill with an ending that recalls paladin. The Japanese ハリボーグ is read as Hariborg and brings together references to the hedgehog, armor, and chestnut shell. The Spiny Armor Pokémon category sums up that union between animal and plant-based protection.

The awkward middle of the line

As the middle stage, Quilladin occupies a difficult position to assess. Chespin has less Defense and a presence more typical of a first-stage Pokémon, while Chesnaught gains the Fighting type and develops a much more defined role. Quilladin keeps the Grass type without adding a second one, so it does not gain the offensive profile or extra resistances of its final evolution.

Its body tells a different story. Its 95 Defense is enough to keep physical hits from knocking it down easily, but its 58 Special Defense leaves a clear weakness. The difference between the two values means choosing matchups carefully. A physical attacker without suitable coverage offers opportunities; a fast special opponent greatly reduces its room to manoeuvre.

Where it really fits

In battles with unevolved species, Quilladin has a specific job: set up Spikes and stay on the field long enough for the opponent’s switches to accumulate damage. Bulletproof improves its chances of switching into bomb or projectile moves, while its Grass type lets it take advantage of Water-, Ground-, Electric-, and Grass-type attacks. Protect helps scout the opponent’s move and buy turns for chip damage.

Combining Bulk Up with a physical attack such as Seed Bomb lets it improve while threatening targets vulnerable to the Grass type. Giga Drain is a weaker alternative, but it restores health when it hits. Against special opponents, forcing exchanges is unwise: its low Special Defense and Speed of 57 mean it takes the hit first and withstands less than its armor suggests.

An uneven presence across generations

Quilladin debuted in the sixth generation alongside Chespin and Chesnaught. It was available in the sixth and seventh, was absent from the eighth, and appears again in Scarlet and Violet. Its availability has changed, but its concept has not: it remains the defensive stage of a starter line whose final evolution adopts the identity of an armored fighter.

Its modern movepool retains support moves such as Spikes, Protect, and Bulk Up, along with physical options of the Grass, Fighting, Ground, Rock, and Steel types. That variety does not turn it into a versatile attacker. It is useful for choosing the right tool within a narrow defensive role, with Bulletproof as its distinguishing trait and its armor as its main argument.

TCG cards

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