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Official artwork of Shellos

#0422

Shellos

Gen IV

Sea Slug Pokémon

Water

Pokédex entry · Diamond

Its colors and shapes differ from region to region. In the Sinnoh region, two types are confirmed.

Height
0.3 m
Weight
6.3 kg
Base EXP
65
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP76Attack48Defense48Speed34Sp. Def62Sp. Atk57
HP★
76
Attack
48
Defense
48
Speed
34
Sp. Def
62
Sp. Atk
57

Total 325

Medium

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP136183
Attack47110
Defense47110
Speed3594
Sp. Def60125
Sp. Atk55119
Total380741

About Shellos

Near water, Shellos moves with its soft, slimy body, both in the water and on dry land, as long as its skin does not dry out. When it feels threatened or is squeezed too hard, it secretes a purple fluid that stains the hands and is very difficult to remove. It is not just a passive slug: its shape and colour change depending on where it lives, its diet and other environmental factors.

It measures 0,3 m and weighs 6,3 kg. Its design resembles a shell-less sea slug, with a flexible silhouette that fits its ability to adapt to its surroundings. It occupies the first place in its evolutionary line: at level 30, it evolves into Gastrodon, which retains its connection with water and its soft body but takes on a much bulkier presence. The purple secretion acts as a defence when it feels threatened, something similar to a stress response.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Shellos in depth

A shell-less slug

The design is based on a sea slug, specifically the image of a nudibranch: a soft-bodied animal with no visible shell and shapes that seem to change as it moves. That idea also appears in the name. The English name Shellos combines “shell” with “lost”, while the Japanese カラナクシ —Karanakushi— incorporates terms related to a lost shell and a sea slug. The result describes a creature that seems to have left rigid protection behind and instead relies on its slimy body and defensive secretion.

The Pokédex focuses on two traits: adaptation to its surroundings and its reaction when it feels threatened. There is no need to turn it into an aggressive creature to explain its purple fluid. Its defence is to make contact unpleasant, stain the attacker and make it difficult for them to keep handling it. Its skin also limits its movement outside the water: it can move across land, but not if it dries out completely.

An old Sinnoh concept

Shellos debuted in the fourth generation, although the idea for this species and Gastrodon had already been conceived for Ruby and Sapphire before being left out of the final versions. When it reappeared in Sinnoh, its most striking visual trait was the link between the body's appearance and the place where it develops. That connection between geography, diet and appearance has remained part of its identity.

Over the course of the games, it received Sand Force as its Hidden Ability. In Scarlet and Violet, it retains the same foundation: a Water-type Pokémon focused on endurance, with access to Recover and Ground-type attacks that cover opponents expecting a purely aquatic moveset. Its evolution does not depend on a stone, friendship or a specific move; it only needs to reach level 30.

What it offers compared with other aquatic slugs

In battle, it is more like a defensive piece than an attacker. Compared with Frillish, it does not have the Ghost typing or its immunities, but it has a more direct game plan: switch into Water attacks thanks to Storm Drain, recover health and punish with special attacks. Against Gastrodon, it lacks the bulk and options offered by its evolution, so using it outside Little Cup means accepting that its stats are modest.

The Sticky Hold alternative changes its approach. It protects the Pokémon from having its item stolen, which is valuable in formats where losing a defensive item ruins its ability to take hits. Storm Drain is more active when the opponent uses Water attacks, but it also highlights Shellos's main problem: if the opponent knows the ability, they will stop giving it those moves for free and look for Grass- or Electric-type attacks instead.

How to make the most of its turns

In a normal match, it is best brought in against a Water attack that cannot deal too much damage and then use the turn for Recover, Stealth Rock or Muddy Water. Earth Power covers targets that resist Water, while Ice Beam helps against threats that try to switch in expecting Shellos to hit only with STAB. It should not stay in against Grass attackers or opponents that can take advantage of its Speed of 34 to set up or hit twice before it can act.

In Little Cup, its role is more specific: take hits, recover health and stop the opponent from gaining ground for free. Amnesia improves its special side, but it does not fix its Defense of 48 or its problems against Grass. If the set relies on Storm Drain, it needs to be paired with answers to those types, and you should not expect the slug to cover every gap in the team by itself.

TCG cards

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