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Official artwork of Spheal

#0363

Spheal

Gen III

Clap Pokémon

IceWater

Pokédex entry · Ruby

SPHEAL is much faster rolling than walking to get around. When groups of this POKéMON eat, they all clap at once to show their pleasure. Because of this, their mealtimes are noisy.

Height
0.8 m
Weight
39.5 kg
Base EXP
58
Growth
Medium slow
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP70Attack40Defense50Speed25Sp. Def50Sp. Atk55
HP★
70
Attack
40
Defense
50
Speed
25
Sp. Def
50
Sp. Atk
55

Total 290

Low

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack40101
Defense49112
Speed2784
Sp. Def49112
Sp. Atk54117
Total349703

About Spheal

The Clap Pokémon has a spherical body, short flippers and a thick layer of fat under its skin. Its fur protects it from the cold as it rolls across the ice, although it still cannot swim well: moving by rolling is faster for it than walking or swimming. When it is happy, it claps its flippers. It also claps while eating alongside others of its species, to the point of forming fairly noisy groups.

It lives between the ice and the sea, where it floats while examining the ocean. If it spots prey, it alerts the Walrein in its herd. Its round shape is not just a matter of appearance: it determines how it moves and allows it to cross icy surfaces by rolling. It occupies the first place in its evolutionary line. Upon reaching level 32, it evolves into Sealeo, and this species reaches its final stage at level 44, when it becomes Walrein.

Combat analysis

×2

Weakness

ElectricGrassFightingRock
×½

Resistance

Water
×¼

Double resistance

Ice

Spheal in depth

A sphere with whiskers

The design combines a seal with a ball. Its round shape explains why it rolls more easily than it walks, while its fur and subcutaneous fat refer to seals' adaptation to the cold. The small flippers, tusks and rounded ears complete the silhouette of a young marine mammal. Its clapping behaviour comes directly from its Pokédex entries: it does so when it is happy and, above all, when it eats in company.

The English name combines the words sphere and seal. The Japanese タマザラシ, Tamazarashi, combines tama, “sphere”, with azarashi, “earless seal”. The same idea appears in both names, so the body shape is not a secondary detail of the design.

From Hoenn to the open ice

Spheal debuted in Generation III alongside Sealeo and Walrein, a line that keeps its Water and Ice typing throughout its evolution. Over the generations, its availability and movepool have varied. In Pokémon Legends: Arceus, it learns Rollout, Powder Snow, Water Pulse, Rest, Aqua Tail, Ice Beam and Blizzard by level, a selection that concentrates its attacks on rolling moves and its two main types.

The species has also appeared in games, series, manga and cards, almost always associated with scenes involving ice, water or groups of individuals rolling together. Its audiovisual appearances emphasise the same characteristic described by its entries: moving by rolling is not an occasional quirk, but its normal way of crossing the terrain.

The cost of being round

The comparison with Clamperl makes its position clear. Both belong to an aquatic environment and can specialise in special attacks, but Spheal has less Special Attack and makes up for it with more HP. That extra bulk is not enough to turn it into a wall: 50 Defense and 50 Special Defense are modest figures, and its 25 Speed prevents it from controlling the pace of the battle.

Thick Fat improves its matchups against Fire and Ice, while Ice Body lets it recover some HP during hail. To make the most of it, it is best to choose one of these roles rather than trying to make it do everything. Ice Beam provides a reliable special attack, Aqua Tail covers the Water type and Rest extends its presence if it finds a safe turn. Blizzard has more power, but using it means accepting a less stable option when there are no conditions to support it.

How to use it before evolving

During the story, send it out against opponents that do not exploit its type weaknesses and use its Water or Ice attacks to take advantage of the extra damage provided by their own types. It should not be left in against users of Electric-, Grass-, Fighting- or Rock-type attacks, nor should you expect it to win any speed races. Rest works best when the opponent is forced to switch or when Spheal has already weakened the target.

In Little Cup, the combination of 70 HP, Ice Body and stalling moves allows it to trouble teams without a clear answer to hail. Even so, other Water Pokémon offer more power, more Speed or a less problematic defensive profile. Spheal stands out for its specific utility and early access to Ice-type attacks, while it waits to reach level 32 and evolve into Sealeo.

TCG cards

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