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Official artwork of Spidops

#0918

Spidops

Gen IX

Trap Pokémon

Bug

Pokédex entry · Scarlet

It clings to branches and ceilings using its threads and moves without a sound. It takes out its prey before the prey even notices it.

Height
1 m
Weight
16.5 kg
Base EXP
141
Growth
Erratic
Catch rate

120/255Easy

Friendship

50/255

Base stats

HP60Attack79Defense92Speed35Sp. Def86Sp. Atk52
HP
60
Attack
79
Defense★
92
Speed
35
Sp. Def
86
Sp. Atk
52

Total 404

Medium

EV yield +2 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack75144
Defense87158
Speed3695
Sp. Def81151
Sp. Atk51114
Total450829

About Spidops

The green plates on its torso resemble armor, while a spool of thread wraps around its abdomen and its eyes appear to be protected by tactical goggles. Spidops is 1 m tall and weighs 16.5 kg. Its segmented body and the way it lays threads link it to a spider, but the design also incorporates traits of a special-operations agent: camouflage, body protection, and cables for moving around or setting traps.

Silk is at the center of its concept. The webs it spreads evoke both a spiderweb and the figures made with a piece of string between the hands, a reference to the game known as cat’s cradle. It also recalls the tsuchigumo, an arachnid creature from Japanese folklore associated with traps and the capture of travelers.

It occupies the second stage of its evolutionary line. It starts with Tarountula, which is smaller and focused on producing thread, and reaches its current form upon leveling up to level 15. Its main color is green, and its form is classified as armor.

Combat analysis

×2

Weakness

FireFlyingRock
×½

Resistance

GrassFightingGround

Spidops in depth

A spider with infiltration gear

Spidops’s design starts from a spider and the image of a secret agent. The goggles recall tactical vision equipment, the torso looks like protective gear, and the thread wrapped around it works as a spool. The silk also connects it to traps made with string, while the ability to hang upside down recreates a familiar scene of spies descending on cables.

Its English name combines spider with spy and ops, an abbreviation of operations. The Japanese ワナイダー contains wana, “trap,” while retaining the arachnid reference. The tsuchigumo’s folkloric inspiration fits that mixture: a creature with a spider’s body, associated with ambushes and threads that immobilize.

The evolution changes the focus

Compared with Tarountula, Spidops abandons the rounded silhouette and gains a vertical body protected by plates. Its role within the line also changes: it is no longer presented as a young Pokémon that accumulates silk, but as a trapper prepared to deploy it across the field. The evolution comes at level 15, so it appears early in a Pokémon Scarlet and Pokémon Violet playthrough.

Its concept sets it apart from spiders such as Ariados, which is closer to a conventional spider and poison techniques. Spidops focuses on surveillance, camouflage, and terrain control. That difference is also reflected in moves such as Sticky Web, Spikes, and Silk Trap.

The job of leading off

In normal battles, its most reasonable use is as a lead. It sets Sticky Web to slow opposing Pokémon that touch the ground, and adds Spikes or Toxic Spikes if it finds a free turn. It can then use U-turn to bring in an attacker that can take advantage of the prepared field.

It is not a good idea to ask it to stay in front of an offensive opponent for long. Its 35 Speed means it takes the hit first, and its 60 HP does not fully make up for its 92 Defense and 86 Special Defense. Taunt shuts down its status moves, while Fire-, Flying-, and Rock-type attacks exploit its defensive weaknesses. Against teams that switch frequently, Stakeout increases the punishment dealt by its attacks when the target enters, but it does not fix its lack of power or its sluggishness.

A species with no previous history

Spidops debuted in the ninth generation, so it has no versions from earlier generations or history of changes between old and modern games. Its competitive identity has remained tied to the same idea: set traps as soon as possible and leave the field. When the opponent prevents that opening maneuver, there is little left to justify keeping it active.

TCG cards

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