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Official artwork of Talonflame

#0663

Talonflame

Gen VI

Scorching Pokémon

FireFlying

Pokédex entry · X

In the fever of an exciting battle, it showers embers from the gaps between its feathers and takes to the air.

Height
1.2 m
Weight
24.5 kg
Base EXP
175
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP78Attack81Defense71Speed126Sp. Def69Sp. Atk74
HP
78
Attack
81
Defense
71
Speed★
126
Sp. Def
69
Sp. Atk
74

Total 499

High

EV yield +3 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP138185
Attack77146
Defense68135
Speed117195
Sp. Def66133
Sp. Atk71138
Total537932

About Talonflame

It looks like a fire hawk born for attack, but it also acts as a patient hunter that waits for the exact moment to strike. It chases its prey in a straight line, throws sparks from between its feathers and finishes with its talons or a powerful kick. Wingull and Pikipek are among its favourite targets, although Pokédex entries describe its prey more broadly as bird Pokémon.

Its fire-resistant plumage explains why its feathers were used to make firefighters' outfits. Its elongated silhouette, outstretched wings and arrow-shaped tail reinforce the image of a fast bird of prey. It belongs to the evolutionary line that starts with Fletchling, continues through Fletchinder and ends here: it evolves from Fletchinder at level 35. Compared with its earlier stages, it has a sturdier body and a clear focus on Speed, which reaches 126 as a base stat.

Combat analysis

×4

Double weakness

Rock
×2

Weakness

WaterElectric
×½

Resistance

FireFightingSteelFairy
×¼

Double resistance

GrassBug
×0

Immunity

Ground

Talonflame in depth

A hawk turned into an arrow

The design calls to mind a peregrine falcon, recognisable by its head, pointed wings and steep-diving flight posture. The bird-of-prey reference doesn't stop there: the fire in its plumage connects with stories about birds that spread fires to flush out their prey, as well as with the image of the phoenix or firebird. The tail and aerodynamic shape add a more direct reading: a lit arrow cutting through the air.

The English name combines talon and flame. The Japanese name, ファイアロー, is read Fiarrow and combines fire with arrow. Both languages highlight the same idea: a bird that attacks like a projectile and leaves fire in its wake.

The change that altered its wings

In Generation VI, Gale Wings gave priority to Flying-type moves without requiring Talonflame to be unharmed. That turned Brave Bird, Acrobatics, Roost and Tailwind into tools capable of moving ahead of much of the field. Its Speed stat, 126, was already enough to apply pressure, but the Ability allowed it to ignore that race at decisive moments.

From the following generation onwards, Gale Wings only works when it still has all its HP when selecting the move. The change meant that entry hazards and residual damage went from being a nuisance to shaping every switch-in. The species remained useful, but it could no longer use priority Flying-type attacks after taking any hit.

How it fits alongside other birds

It shares Staraptor's profile as a Flying-type attacker that aims to switch in, hit and switch out, but Talonflame trades some immediate power for Speed, support and a second Fire typing. Compared with Charizard, it offers higher base Speed and an Ability that can decide the first turn, although Charizard has better offensive figures in other configurations. Fletchinder, its earlier stage, already points towards the same style, but the final evolution clearly improves its stats and broadens the pressure it can exert.

The comparison also explains its limits. Its base defenses, 71 and 69, don't let it stay in for long against strong attacks, and its base HP is 78. It doesn't have especially broad offensive coverage either: if the opponent resists Fire and Flying, its remaining moves rarely solve the matchup on their own.

Keeping the flame burning

In singles, it's best to switch in with the field clear and save its full HP for the turn when Gale Wings can make the difference. Tailwind is the safest support option when the team needs Speed; after that, Flare Blitz and Brave Bird turn the advantage into direct damage. U-turn lets it avoid an unfavourable matchup, while Roost restores the condition needed to use the Ability again.

In doubles, it works better as an offensive lead than as a defensive piece. It can set up Tailwind on the first turn, threaten with both of its types and use Taunt or Will-O-Wisp to stop the opponent from preparing freely. Priority attacks, Intimidate, Water- or Electric-type users and any damage that removes its full HP reduce its performance. The species began the series as an aerial priority threat and ended up needing to protect precisely the thing that made it special.

TCG cards

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