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Official artwork of Totodile

#0158

Totodile

Gen II

Big Jaw Pokémon

Water

Pokédex entry · Gold

Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful.

Height
0.6 m
Weight
9.5 kg
Base EXP
63
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP50Attack65Defense64Speed43Sp. Def48Sp. Atk44
HP
50
Attack★
65
Defense
64
Speed
43
Sp. Def
48
Sp. Atk
44

Total 314

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack63128
Defense62127
Speed43104
Sp. Def47110
Sp. Atk44105
Total369731

About Totodile

Gold and Silver opened the second generation with three Poké Balls on the table in Professor Elm’s laboratory, and one of them held a 60-centimetre, 9.5-kilogram bipedal crocodile. The official category doesn’t beat around the bush: Big Jaw Pokémon. The whole design is built around its jaw, and the rest of its body — short legs, a thick tail, a red crest of spikes — exists to support it.

The Pokédex entries have repeated the same warning since 1999. It’s small but violent, and won’t hesitate to bite anything that moves nearby. Its well-developed jaws can crush anything, and its Trainer must be careful. The third entry adds a qualification: sometimes it thinks it’s giving a little nip and leaves fairly serious injuries. There’s no bad intention behind it, just a youngster that still hasn’t worked out how much force it has.

It’s Johto’s Water-type starter and the first link in a three-stage line that passes through Croconaw and ends at Feraligatr. All three are the same animal at different scales, with no type change or surprises along the way. Its recorded habitat is the riverbank: the boundary between water and land where any real crocodile lives.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Totodile in depth

Waninoko, a crocodile without a metaphor

The Japanese name is ワニノコ, waninoko, and it practically explains itself: ワニ (wani) means crocodile or alligator, and 子 (ko) means young. That’s it. The Western name, Totodile, combines total with crocodile, making it one of the few cases where the English version is more contrived than the original. The design follows the same straightforward approach: a bipedal crocodilian with oversized jaws and not much else. No myth, object or plant. Compared with its heavily symbolic generation mates, all there is here is a real animal standing upright.

What does stand out is how much weight the Pokédex gives its personality. All three entries talk about biting, and one explicitly warns the Trainer. It’s one of the few species whose official text acknowledges that the creature is a problem for its own owner.

The day its Attack started to matter

For three generations, all Water-type moves were calculated with Special Attack. That left this line in an absurd position: the family’s best offensive stat was Attack, while its STAB moves were handled by the wrong side of the sheet. Generation IV separated move categories by move rather than by type, and suddenly Waterfall, Aqua Tail and Liquidation became physical attacks. Only then did the stat distribution start to make sense.

Generation V finished the job by giving it Sheer Force as a hidden ability, rewarding precisely the bites and punches with secondary effects that fill its movepool. It’s a rare case of a species that the game’s rules gradually caught up with, rather than the other way around.

A jaw with instructions for use

In a Johto playthrough, the order in which it gets its moves matters more than the numbers. Water Gun at 6 and Bite at 9 are all it has during the opening stretch, and neither goes above 60 power. The real jump is Crunch, at 27, with 80 power, and already in its evolved form. Before then, anyone who takes it along will be fighting with Leer, Scary Face and endurance.

Ice Fang covers one of its two weaknesses — Grass — and is the main reason to consider delaying evolution until level 19. Against Cyndaquil, the other starter that also leans towards physical attacks, the difference is coverage: Totodile gets Dark- and Ice-type bites very early, while Cyndaquil doesn’t.

Half a brain awake

In Pokémon Sleep, it’s credited with unihemispheric sleep: it rests only half of its brain at a time, something documented in several real birds and cetaceans and presented in its case as a defence against attacks while it sleeps. It’s the most specific detail added to it in twenty-five years for a creature whose entry otherwise still says exactly what it said in 1999: it bites, and it doesn’t mean any harm.

TCG cards

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