Back to the Pokédex
Official artwork of Trapinch

#0328

Trapinch

Gen III

Ant Pit Pokémon

Ground

Pokédex entry · Ruby

TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This POKéMON patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

Height
0.7 m
Weight
15 kg
Base EXP
58
Growth
Medium slow
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP45Attack100Defense45Speed10Sp. Def45Sp. Atk45
HP
45
Attack★
100
Defense
45
Speed
10
Sp. Def
45
Sp. Atk
45

Total 290

Low

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack94167
Defense45106
Speed1368
Sp. Def45106
Sp. Atk45106
Total347705

About Trapinch

The Ant Pit Pokémon lives in arid deserts and builds its nest beneath the sand. It digs a concave pit with very steep sides, waits motionless at the bottom and lets prey fall inside. It can go a week without eating or drinking, a feat of endurance linked to its patient hunting method. Its jaws are strong enough to crush rocks, so any boulder that appears in the middle of its nest is no lasting obstacle.

Its low, armored body matches its inspiration: the antlion larva, an insect that catches small animals in sand traps. The category describes its method better than any attack does: it does not give chase, but prepares the ground and waits. At 0.7 m tall and weighing 15 kg, it does not look like a large creature, but its jaws make up for its size.

It occupies the first spot in its evolutionary line. It evolves into Vibrava at level 35 and then into Flygon at level 45. Until then, it retains the family's burrowing, Ground-type appearance.

Combat analysis

×2

Weakness

WaterGrassIce
×½

Resistance

PoisonRock
×0

Immunity

Electric

Trapinch in depth

The Trap Beneath the Sand

The design is based on the antlion larva, an insect that digs a depression in loose ground and waits for prey to slide towards the centre. The Pokédex preserves this behaviour almost literally: it digs a deep pit, remains still and uses its jaws when something falls inside. Its ability to crush rocks adds the series’ usual exaggeration, but fits the emphasis on the strength of its mouth.

Its Japanese name is ナックラー, Nakkurā, an adaptation of “knuckle”, probably linked to its jaws and compact appearance. “Trapinch” combines “trap” with “pinch”. The English name sums up its hunting method and the way it attacks from the bottom of the pit.

A First Stage with Two Sides

In the evolutionary line, the species represents the Ground-type, burrowing stage. Vibrava replaces its low body with a winged silhouette, while Flygon develops the image of a desert dragon. The progression preserves the connection with sand, but shifts the focus from ambushes on the ground to flight and the Dragon type of the later stages.

It also differs from other similarly built Ground-type Pokémon through its reliance on patience. It does not have the resilience of a defensive species or the Speed of a fast attacker. Its identity lies in its jaws and in the terrain it prepares.

How to Use It During the Adventure

When catching it, it is best to prioritise physical moves. Earthquake is its most powerful Ground-type attack among the moves listed, while Crunch provides Dark-type coverage. Dig works as a temporary option and can help it dodge an attack for one turn, although it delays the damage. Stealth Rock and Protect offer utility if you prefer to support the team instead of trading hits directly.

Arena Trap is valuable when the opponent cannot switch or escape. The strategy is simple: come in against a target that does not threaten it too much, prevent it from retreating and make the most of the turns available. It is not a universal plan. Water-, Grass- and Ice-type attacks punish it, and its 10 Speed means that even relatively slow opponents can move first.

Pokédex Details

It yields 1 Attack when defeated and has a Medium Slow growth rate. It may hold Soft Sand as a wild item. Its form is listed as “armor”, a label that fits the shell-like impression and the protection its body seems to provide while it remains buried.

It learns Fissure at level 48. That move has no fixed numerical power, but its presence reinforces the image of a creature that opens up the ground and turns the terrain itself into part of the attack. The species first appeared in Generation III and has retained a clear role in the family ever since: it is the sand predator before becoming a Pokémon capable of flight.

TCG cards

Showing 18 of 19 cards.

0%