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Official artwork of Tyrogue

#0236

Tyrogue

Gen II

Scuffle Pokémon

Baby
Fighting

Pokédex entry · Gold

It is always bursting with en­ ergy. To make it­ self stronger, it keeps on fighting even if it loses.

Height
0.7 m
Weight
21 kg
Base EXP
42
Growth
Medium
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP35Attack35Defense35Speed35Sp. Def35Sp. Atk35
HP★
35
Attack★
35
Defense★
35
Speed★
35
Sp. Def★
35
Sp. Atk★
35

Total 210

Low

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP95142
Attack3695
Defense3695
Speed3695
Sp. Def3695
Sp. Atk3695
Total275617

About Tyrogue

It is the starting point of a line that splits three ways, and the only baby Pokémon from Generation II for which that happens. At level 20, it evolves into Hitmonlee, Hitmonchan or Hitmontop, and what decides the outcome is neither a stone nor an item: it is the comparison between its own Attack and Defense stats.

The design is not based on any animal. The purple mesh on its torso imitates a school wrestling singlet, and the bump on its head is protective ear headgear, the piece wrestlers wear to avoid ending up with deformed ears. It is 70 centimetres tall and weighs 21 kilos, the proportions of a short, stocky kid.

The Pokédex entries repeat the same idea without disguising it. It challenges anyone. It keeps fighting even when it loses, and no matter how many defeats it racks up, it comes back for more. It gets nervous if it is not taken out to train every day, to the point that one entry warns the Trainer to keep a fixed routine while breeding it. Another is practically a warning: its size is no reason to underestimate it, because it throws punches at anyone it takes a dislike to. Its official category, the Scuffle Pokémon, gets straight to the point. Its habitat is listed as urban.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Tyrogue in depth

Purple mesh and ear guards

The Japanese name is バルキー, Balkie, and it reads like a blend of bulky, battle and rookie. Basically, a rookie with some bulk. The English name takes a different route: tyro, meaning beginner, or tyke, meaning child, joined to rogue — and underneath it you can hear the surname of Mike Tyson, which fits a creature from a boxing gym. Both names say the same thing by different routes: someone who is not anything yet, but is training to become something.

The rest of the design follows the same idea. The bands on its torso are those of a team uniform, not skin markings, and the headgear reproduces the protective gear used in Greco-Roman wrestling. It is one of the few Pokémon whose appearance comes from sportswear before it comes from an animal.

The arithmetic of level 20

It is the only Pokémon whose evolution is decided by comparing its stats to each other, and the mechanic is more delicate than it looks. Since its base stats are identical, the difference between Attack and Defense is determined by IVs and EVs, meaning that two specimens bred in the same batch can end up on opposite branches without the Trainer doing anything.

Getting Hitmontop is the difficult part, because it requires an exact tie when it reaches level 20. The practical approach is not to leave it to chance: some Proteins push Attack up, some Iron push Defense up, and that lets you force whichever branch you want. It is also worth keeping track of what you battle, because an opponent that yields Attack or Defense EVs can tip the balance without warning. The evolution is evaluated at the moment the level goes up, so any corrections have to be made before level 19.

Four moves and not one more

By level, it learns exactly four things, and all four at level 1: Tackle, Focus Energy, Fake Out and Helping Hand. After that, nothing. No new attacks, no Fighting-type move of its own, not even Low Kick without using a TM. It is a learnset designed to keep the little thing from getting anywhere under its own power, which fits a Pokémon whose only function is deciding what it will evolve into. The fact that its strongest level-up move is Tackle, with 40 power, sums up the whole situation nicely.

What it has gained since 1999

It debuted in Gold and Silver as part of the group of baby Pokémon that Generation II placed before existing Kanto species, and unlike some of the others, it did not arrive with an associated incense item: breeding any of its three evolutions is enough. Its stats have never been changed, which makes sense when the flat spread is the mechanic. What did change were its abilities: Generation III left it with Guts, Generation IV added Steadfast as its second option, and Generation V introduced Vital Spirit as its Hidden Ability. Three abilities for a body with 210 total points.

TCG cards

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