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Official artwork of Unown

#0201

Unown

Gen II

Symbol Pokémon

Psychic

Pokédex entry · Gold

Their shapes look like hieroglyphs on ancient tab­ lets. It is said that the two are somehow related.

Height
0.5 m
Weight
5 kg
Base EXP
118
Growth
Medium
Catch rate

225/255Very easy

Friendship

70/255

Base stats

HP48Attack72Defense48Speed48Sp. Def48Sp. Atk72
HP
48
Attack★
72
Defense
48
Speed
48
Sp. Def
48
Sp. Atk★
72

Total 336

Medium

EV yield +1 Attack · +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP108155
Attack69136
Defense47110
Speed47110
Sp. Def47110
Sp. Atk69136
Total387757

About Unown

Gold and Silver hid a slab puzzle in the Ruins of Alph, and behind the puzzle was this: a flat body stuck to the wall, a large eye and an appendage shaped like a letter. The second generation wanted a mystery with more atmosphere than combat value, and it pulled it off.

The Pokédex entries do not resolve the question, which is exactly what makes them work. One says it is unknown which came first, writing or Unown. Another admits that the matter is still under study and that nothing has yet been discovered. The official category, Symbol Pokémon, points in the same direction.

Each specimen is born with one fixed form that never changes: one for every letter of the Latin alphabet, plus the exclamation mark and question mark from the third generation onwards. That is the only difference between them. It is 0.5 m tall and weighs 5 kg regardless of the letter, and the stats do not vary by a single point from one form to another.

It does not evolve, does not come from any other species and has no line companions. It is classified as black, and its habitat is listed as Rare.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Unown in depth

From “unknown” to creature

The name does not hide any elaborate wordplay: in English it is unknown without the k, and the Japanese アンノーン is that same word written in katakana. The design follows the same idea. A flat body made of ancient writing, the kind seen carved into slabs and gravestones, with an eye as the only part that gives away that it is a living thing. In Crystal, the Pokédex section dedicated to the species associates each form with an English word beginning with its letter.

What makes the concept strange is that the species has no reference individual. All the forms share number, category, type and stats; none is the good version. People collect them for the Pokédex entry, not because one letter performs better than another.

Ruins that change region

The Johto mechanic — solving a mural to unlock letters — was the model copied by the other regions, with the same stone corridors and the same written walls. No later version added new forms after the two punctuation marks from the third generation.

The idea of a species with many cosmetic variants lived on without it. Spinda distributes spots at random, with more combinations than anyone is ever going to see, although its pattern is not recorded anywhere. Vivillon tied its designs to the console’s region, turning the catalogue into a matter of trades between countries. Unown was the first attempt, and also the most austere: no extra colour, no background, just the silhouette.

One move, two approaches

The comparison that makes its situation clear is Smeargle, the other species built around a single signature move. Sketch copies whatever it can, so its move list is the entire game. Hidden Power copies nothing, and the list stops at that one line. Two designs with the same starting restriction and opposite results.

For players, the practical consequence is simple: it gets in the way on a team. An Unown in slot six with 48 HP and a move with 60 power does not change any battle, and taking it to the Battle Frontier or any Battle Tower is just throwing away the streak. Its place is in the PC, arranged by letter, which is exactly what it was designed for.

When many come together

The films gave it the role the games do not. In the third film, Pokémon 3: The Movie—Spell of the Unown: Entei, a large group warps reality around a young girl and ends up bringing a Entei into existence that should not exist. There, the species works as a collective phenomenon rather than an individual creature, and that reading fits the Pokédex entries better than any attempt to use it in battle: a single symbol means nothing; many, written in a row, start to say something.

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