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Official artwork of Wooloo

#0831

Wooloo

Gen VIII

Sheep Pokémon

Normal

Pokédex entry · Sword

Its curly fleece is such an effective cushion that this Pokémon could fall off a cliff and stand right back up at the bottom, unharmed.

Height
0.6 m
Weight
6 kg
Base EXP
122
Growth
Medium
Catch rate

255/255Very easy

Friendship

50/255

Base stats

HP42Attack40Defense55Speed48Sp. Def45Sp. Atk40
HP
42
Attack
40
Defense★
55
Speed
48
Sp. Def
45
Sp. Atk
40

Total 270

Low

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP102149
Attack40101
Defense54117
Speed47110
Sp. Def45106
Sp. Atk40101
Total328684

About Wooloo

It can fall off a cliff and get back up when it reaches the bottom thanks to the curly wool covering its body. This layer acts as a natural cushion and softens impacts, although it also needs care: if it grows too much, it stops Wooloo from moving. Fabrics made from its wool are surprisingly durable, a clear contrast with the soft appearance of its tufts.

Its design is based on a domestic sheep, with a rounded body, short legs and wool that looks like a ball of cotton. Its Japanese name, ウールー, is read as Wooluu and comes from “wool”; the English name Wooloo keeps that reference while giving it a short, easy-to-remember form.

It occupies the first stage of its evolutionary line. At level 24, it evolves into Dubwool, which keeps the Normal type and transforms its compact silhouette into a larger figure with horns and much more abundant wool.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Wooloo in depth

A sheep made for Galar

The design is based on a domestic sheep and focuses entirely on its wool. Its round body is almost hidden beneath the white fleece, while the grey tufts on its head look like braids or strips of wool. The inspiration fits Galar, a region associated with British landscapes and livestock farming. Its Japanese name, ウールー, is an adaptation of “wool”, and Wooloo keeps that same root in English.

The Pokédex emphasises two complementary traits. Its wool cushions falls that should leave it unable to battle, but if it grows too much, it immobilises Wooloo. It is also used to make durable fabrics. This is not an aggressive species: its concept revolves around protecting itself with its body and avoiding damage, not overpowering others through force.

From the flock to Dubwool

It debuted in Generation VIII alongside Pokémon Sword and Pokémon Shield. There was no earlier version that received gradual adjustments: it entered directly in its current form and with a single evolution, Dubwool. The visual relationship between both stages is straightforward. The first presents a small, rounded sheep; the second exaggerates the horns and amount of wool to show growth without abandoning the original concept.

Its presence is also tied to everyday life in Galar. It appears on the early routes as a domestic flock species, and its wool forms part of the region’s image. Yamper is associated with the task of herding it, a relationship that reinforces the idea of Wooloo as a farm animal rather than a predator.

How to use it during the adventure

In a normal playthrough, Fluffy lets Wooloo take on physical opponents that rely on contact. Defense Curl early on and Cotton Guard later give it a clear defensive role, while Thunder Wave helps the rest of the team move first. Counter, obtained as an Egg Move, fits that idea: Wooloo takes a physical hit and deals back twice the damage it suffered.

Fire and special attacks should be avoided. Fluffy does not reduce the damage from moves that are not contact moves and also makes Fire even more dangerous. The Normal type provides no resistances either, so it should not be left exposed while expecting its wool to solve every problem. Double-Edge hits hard, but its 120 power comes with recoil, and Wooloo does not have a particularly large HP pool.

What its learnset tells us

Its move progression mixes simple attacks with defensive tools that are unusual for a sheep. It learns Copycat at level 8, Guard Split at level 12 and Guard Swap at level 28, three moves that can alter stats or copy an opponent’s action. Double Kick at level 16 gives it coverage against Rock, Steel, Ice and Dark, although its 30 power limits the damage.

In the final part of its learnset, it learns Reversal at level 32, Cotton Guard at level 36 and Double-Edge at level 40. The combination tells a fairly clear mechanical story: endure, wait until weakened and look for a powerful hit. Against Pokémon with better stats, that idea falls short; during the adventure, however, it is enough for the sheep to survive several physical attacks before making way for its evolution.

TCG cards

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