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Official artwork of Zygarde

#0718

Zygarde

Gen VI

Order Pokémon

Legendary
DragonGround

Pokédex entry · X

When the Kalos region’s ecosystem falls into disarray, it appears and reveals its secret power.

Height
5 m
Weight
305 kg
Base EXP
270
Growth
Slow
Catch rate

3/255Very hard

Friendship

0/255

Base stats

HP108Attack100Defense121Speed95Sp. Def95Sp. Atk81
HP
108
Attack
100
Defense★
121
Speed
95
Sp. Def
95
Sp. Atk
81

Total 600

Elite

EV yield +3 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP168215
Attack94167
Defense113190
Speed90161
Sp. Def90161
Sp. Atk77146
Total6321040

About Zygarde

Zygarde first appeared in Generation VI, in Pokémon X and Pokémon Y, as the figure that completes the trio formed by Xerneas and Yveltal. Its concept revolves around watching over and maintaining the balance of the ecosystem: it lives in caves, observes those who damage it and acts when Kalos’s environment is in danger.

Its appearance combines a myth-inspired serpent with an organism made up of smaller units: Zygarde Cells and Zygarde Cores. This idea explains its different forms: Zygarde 10% Forme, Zygarde 50% Forme, Zygarde Complete Forme and the variants associated with Power Construct represent different degrees of these parts coming together. A Mega form is also listed among its records.

The Japanese name, ジガルデ, is transcribed as Zygarde, just like in English. The Z fits the axis formed by Xerneas and Yveltal, while the end of the name refers to the idea of guarding or protection. It does not evolve from another species or lead to an evolution: its changes are form transformations, not a conventional evolutionary line.

Combat analysis

×4

Double weakness

Ice
×2

Weakness

DragonFairy
×½

Resistance

FirePoisonRock
×0

Immunity

Electric

Zygarde in depth

A serpent that watches over the ecosystem

Zygarde’s central idea is conservation. Pokédex entries place it in caves and present it as a force that appears when an ecosystem is under threat. It does not act like an ordinary territorial creature: its behaviour is tied to the balance of its surroundings and to responding to those who destroy them.

The design is built around a long-bodied serpent, hexagonal patterns and a modular structure. The Cells and Cores resemble simple organisms that group together to form something greater. The higher forms add a more mechanical reading, with a silhouette reminiscent of an assembled giant. Its changes between forms have also been linked to creatures from Norse mythology, mainly because of the presence of a serpent, a dog and a humanoid figure associated with different degrees of power.

Kalos’s third vertex

In Pokémon X and Pokémon Y, only the form now identified as Zygarde 50% Forme appeared. Its narrative role was suggested more than developed: Xerneas represented life, Yveltal destruction and Zygarde the watching over of balance. This lack of prominence fuelled expectations of a third Kalos game for years, but the expansion arrived by another route.

Pokémon Sun and Pokémon Moon introduced Zygarde 10% Forme, Zygarde Complete Forme, the Cells and the Cores. The species stopped being an isolated serpent and became a system of collectable parts. In Alola, obtaining it and changing its form depended on gathering those units. Pokémon Sword and Pokémon Shield simplified the process through the Zygarde Cube and moved the main encounter to Dynamax Adventures in the Crown Tundra.

What changed when it entered battle

During its first appearance, it had no tool that justified its competitive presence on its own. Its 108 HP and 121 Defense already provided a solid foundation, but 100 Attack and 95 Speed were not always enough to set it apart from other Ground-type dragons, such as Garchomp. Aura Break also has a very specific effect and does not directly strengthen its own attacks.

Its movepool does give it clear roles. Thousand Arrows and Earthquake take advantage of the Ground type, Outrage provides a very powerful Dragon-type hit and Dragon Dance can turn a defensive position into an offensive threat. The cost lies in move selection: it needs to cover Fairy and Ice, keep a recovery option and decide whether it wants to attack from the physical side or play with status moves such as Glare, Sandstorm or Coil.

How to use it in a normal playthrough

In the story, it works well when the team needs a sturdy member to switch in against Electric-, Fire-, Poison- or Rock-type attacks. Earthquake clears battles against opponents vulnerable to Ground, while Crunch covers threats against which a Dragon-type attack would be a poor choice. Thousand Arrows is particularly useful as a general-purpose pressure move because it combines power, accuracy and the type that best fits its Attack stat.

Its weakness to Ice requires caution even against opponents that do not seem especially dangerous. An attack of that type can knock it out if it comes from a specialised attacker. Fairy-type Pokémon also cut off its options for using Outrage safely. It is therefore best saved for calculated switches rather than sent into battle simply because it has a lot of HP. Its catch rate of 3 makes obtaining it considerably more laborious than adding an ordinary species to the team.

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