Aipom in depth
The tail that took the work out of its hands
The English name combines ape and palm, monkey and the palm of the hand, and the Japanese エイパム (Eipam) follows the same path with the same two pieces. The entire design fits into that compound word: a purple ape with a dopey expression whose only memorable feature hangs behind it.
The prehensile tail is not something the designers invented. New World monkeys use it as a fifth limb and hang from it with their entire body weight. What Aipom adds is the next step: giving it fingers. And with the fingers comes the consequence that the Pokédex entries have repeated since Gold and Silver: if one limb does all the fine work, the other two atrophy. It is a more developed design idea than average for the second generation, where plenty of creatures are little more than an animal and nothing else.
A Pokémon that only ever comes out of trees
Tracking where it appears in each generation reveals a very clean pattern. In Gold and Silver, you had to use Headbutt on the trees along Routes 29, 30, 31, 32, 33, 42, 43 and 44, shake them and wait for something to fall out. In Emerald, it was in the expanded Safari Zone. In Diamond and Pearl, in Honey Trees: slather them with honey, leave for six hours and come back to check. In Ultra Sun and Ultra Moon, in Poni Plains. In Kitakami in Scarlet and Violet, once again in the forest.
The mechanism changes every time, but the tree stays. It is one of the few species whose capture method has been tied to an element of the scenery throughout its entire history, and also one of the reasons many people finished Gold without ever seeing it: if you did not Headbutt trees, you did not find it.
Eight years without an evolution
Between 1999 and 2006, it was in the worst situation possible: a one-stage species with pre-evolution stats. 55 HP and 40 Special Attack do not hold up anywhere if you are never going to turn into something else.
The fourth generation fixed that while also introducing a new type of evolution, one based on the move you know instead of your level, a stone or friendship. Double Hit is the key, and it fits the concept: two hits, two hands and, on top of that, a creature with two tails. The jump is huge — from 360 points to a spread with 100 Attack and 100 Speed — which left the smaller stage definitively as a stepping stone.
The Hidden Ability arrived even later and points in the same direction. Skill Link turns Fury Swipes into an attack with 90 fixed power and no variance, something neither of its two regular abilities comes close to matching. On a Pokémon with 70 Attack, that is not enough for much; on what comes next, it is.